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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ | 5 #ifndef NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ |
6 #define NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ | 6 #define NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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53 // series of chunk objects of a WebSocket frame. | 53 // series of chunk objects of a WebSocket frame. |
54 // | 54 // |
55 // Frame dissection is necessary to handle WebSocket frame stream containing | 55 // Frame dissection is necessary to handle WebSocket frame stream containing |
56 // abritrarily large frames in the browser process. Because the server may send | 56 // abritrarily large frames in the browser process. Because the server may send |
57 // a huge frame that doesn't fit in the memory, we cannot store the entire | 57 // a huge frame that doesn't fit in the memory, we cannot store the entire |
58 // payload data in the memory. | 58 // payload data in the memory. |
59 // | 59 // |
60 // Users of this struct should treat WebSocket frames as a data stream; it's | 60 // Users of this struct should treat WebSocket frames as a data stream; it's |
61 // important to keep the frame data flowing, especially in the browser process. | 61 // important to keep the frame data flowing, especially in the browser process. |
62 // Users should not let the data stuck somewhere in the pipeline. | 62 // Users should not let the data stuck somewhere in the pipeline. |
63 // | |
64 // This struct is used for reading WebSocket frame data (created by | |
65 // WebSocketFrameParser). To construct WebSocket frames, use functions below. | |
63 struct NET_EXPORT_PRIVATE WebSocketFrameChunk { | 66 struct NET_EXPORT_PRIVATE WebSocketFrameChunk { |
64 WebSocketFrameChunk(); | 67 WebSocketFrameChunk(); |
65 ~WebSocketFrameChunk(); | 68 ~WebSocketFrameChunk(); |
66 | 69 |
67 // Non-null |header| is provided only if this chunk is the first part of | 70 // Non-null |header| is provided only if this chunk is the first part of |
68 // a series of chunks. | 71 // a series of chunks. |
69 scoped_ptr<WebSocketFrameHeader> header; | 72 scoped_ptr<WebSocketFrameHeader> header; |
70 | 73 |
71 // Indicates this part is the last chunk of a frame. | 74 // Indicates this part is the last chunk of a frame. |
72 bool final_chunk; | 75 bool final_chunk; |
73 | 76 |
74 // |data| is always unmasked even if the frame is masked. | 77 // |data| is always unmasked even if the frame is masked. |
75 std::vector<char> data; | 78 std::vector<char> data; |
76 }; | 79 }; |
77 | 80 |
81 // Contains four-byte data representing "masking key" of WebSocket frames. | |
82 struct WebSocketMaskingKey { | |
83 char key[WebSocketFrameHeader::kMaskingKeyLength]; | |
84 }; | |
85 | |
86 // Writes wire format of a WebSocket frame header into |output|. | |
87 // | |
88 // WebSocket frame format is defined at: | |
89 // <http://tools.ietf.org/html/rfc6455#section-5.2>. This function writes | |
90 // everything but payload data in a WebSocket frame to |buffer|. | |
91 // | |
92 // If |header->masked| is true, |masking_key| must point to a valid | |
93 // WebSocketMaskingKey object containing the masking key for that frame | |
94 // (possibly generated by GenerateWebSocketMaskingKey() function below). | |
95 // Otherwise, |masking_key| must be NULL. | |
96 // | |
97 // |buffer| should have enough size to contain the frame header. Size of a | |
98 // frame header varies from 2 bytes to 14 bytes depending on the payload length | |
99 // and maskedness. If the size of |buffer| is insufficient, this function | |
100 // returns false without writing any data to |buffer|. | |
101 NET_EXPORT_PRIVATE bool WriteWebSocketFrameHeader( | |
102 const WebSocketFrameHeader& header, | |
103 const WebSocketMaskingKey* masking_key, | |
104 char* buffer, | |
105 size_t buffer_size); | |
mmenke
2012/06/06 23:56:28
I believe what Will was asking for was more along
Yuta Kitamura
2012/06/07 08:33:30
Yeah, the number of bytes is definitely necessary.
| |
106 | |
107 // Generates a masking key suitable for use in a new WebSocket frame. | |
108 NET_EXPORT_PRIVATE WebSocketMaskingKey GenerateWebSocketMaskingKey(); | |
109 | |
110 // Masks WebSocket frame payload. | |
111 // | |
112 // A client must mask every WebSocket frame by XOR'ing the frame payload | |
113 // with four-byte random data (masking key). This function applies the masking | |
114 // to the given payload data. | |
115 // | |
116 // This function masks |data| with |masking_key|, assuming |data| is partial | |
117 // data starting from |frame_offset| bytes from the beginning of the payload | |
118 // data. | |
119 // | |
120 // Since frame masking is a reversible operation, this function can also be | |
121 // used for unmasking a WebSocket frame. | |
122 NET_EXPORT_PRIVATE void MaskWebSocketFramePayload( | |
123 const WebSocketMaskingKey& masking_key, | |
124 uint64 frame_offset, | |
125 char* data, | |
126 size_t data_size); | |
127 | |
78 } // namespace net | 128 } // namespace net |
79 | 129 |
80 #endif // NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ | 130 #endif // NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ |
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