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Unified Diff: chrome/browser/resources/gpu_internals/browser_bridge_tests.js

Issue 10378027: Fix presubmit js style nits. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: '' Created 8 years, 7 months ago
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Index: chrome/browser/resources/gpu_internals/browser_bridge_tests.js
diff --git a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js
index c189af769f81a9f28a1c0cd9658ca40159db1077..fec81d5a0169b0b8b68a2e95f2b10709c7146311 100644
--- a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js
+++ b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js
@@ -1,74 +1,326 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+var commandLineFlags = ['--flag-switches-begin',
+ '--show-composited-layer-borders',
+ '--show-fps-counter',
+ '--flag-switches-end'];
+var commandLineStr = './out/Debug/chrome ' + commandLineFlags.join(' ');
+
+var glValueArray = ['GL_ARB_compatibility',
+ 'GL_ARB_copy_buffer',
+ 'GL_ARB_depth_buffer_float',
+ 'GL_ARB_depth_clamp',
+ 'GL_ARB_depth_texture',
+ 'GL_ARB_draw_buffers',
+ 'GL_ARB_draw_elements_base_vertex',
+ 'GL_ARB_draw_instanced',
+ 'GL_ARB_fragment_coord_conventions',
+ 'GL_ARB_fragment_program',
+ 'GL_ARB_fragment_program_shadow',
+ 'GL_ARB_fragment_shader',
+ 'GL_ARB_framebuffer_object',
+ 'GL_ARB_framebuffer_sRGB',
+ 'GL_ARB_geometry_shader4',
+ 'GL_ARB_half_float_pixel',
+ 'GL_ARB_half_float_vertex',
+ 'GL_ARB_imaging',
+ 'GL_ARB_map_buffer_range',
+ 'GL_ARB_multisample',
+ 'GL_ARB_multitexture',
+ 'GL_ARB_occlusion_query',
+ 'GL_ARB_pixel_buffer_object',
+ 'GL_ARB_point_parameters',
+ 'GL_ARB_point_sprite',
+ 'GL_ARB_provoking_vertex',
+ 'GL_ARB_seamless_cube_map',
+ 'GL_ARB_shader_objects',
+ 'GL_ARB_shading_language_100',
+ 'GL_ARB_shadow',
+ 'GL_ARB_sync',
+ 'GL_ARB_texture_border_clamp',
+ 'GL_ARB_texture_buffer_object',
+ 'GL_ARB_texture_compression',
+ 'GL_ARB_texture_compression_rgtc',
+ 'GL_ARB_texture_cube_map',
+ 'GL_ARB_texture_env_add',
+ 'GL_ARB_texture_env_combine',
+ 'GL_ARB_texture_env_crossbar',
+ 'GL_ARB_texture_env_dot3',
+ 'GL_ARB_texture_float',
+ 'GL_ARB_texture_mirrored_repeat',
+ 'GL_ARB_texture_multisample',
+ 'GL_ARB_texture_non_power_of_two',
+ 'GL_ARB_texture_rectangle',
+ 'GL_ARB_texture_rg',
+ 'GL_ARB_transpose_matrix',
+ 'GL_ARB_uniform_buffer_object',
+ 'GL_ARB_vertex_array_bgra',
+ 'GL_ARB_vertex_array_object',
+ 'GL_ARB_vertex_buffer_object',
+ 'GL_ARB_vertex_program',
+ 'GL_ARB_vertex_shader',
+ 'GL_ARB_window_pos',
+ 'GL_ATI_draw_buffers',
+ 'GL_ATI_texture_float',
+ 'GL_ATI_texture_mirror_once',
+ 'GL_S3_s3tc',
+ 'GL_EXT_texture_env_add',
+ 'GL_EXT_abgr',
+ 'GL_EXT_bgra',
+ 'GL_EXT_bindable_uniform',
+ 'GL_EXT_blend_color',
+ 'GL_EXT_blend_equation_separate',
+ 'GL_EXT_blend_func_separate',
+ 'GL_EXT_blend_minmax',
+ 'GL_EXT_blend_subtract',
+ 'GL_EXT_compiled_vertex_array',
+ 'GL_EXT_Cg_shader',
+ 'GL_EXT_depth_bounds_test',
+ 'GL_EXT_direct_state_access',
+ 'GL_EXT_draw_buffers2',
+ 'GL_EXT_draw_instanced',
+ 'GL_EXT_draw_range_elements',
+ 'GL_EXT_fog_coord',
+ 'GL_EXT_framebuffer_blit',
+ 'GL_EXT_framebuffer_multisample',
+ 'GL_EXTX_framebuffer_mixed_formats',
+ 'GL_EXT_framebuffer_object',
+ 'GL_EXT_framebuffer_sRGB',
+ 'GL_EXT_geometry_shader4',
+ 'GL_EXT_gpu_program_parameters',
+ 'GL_EXT_gpu_shader4',
+ 'GL_EXT_multi_draw_arrays',
+ 'GL_EXT_packed_depth_stencil',
+ 'GL_EXT_packed_float',
+ 'GL_EXT_packed_pixels',
+ 'GL_EXT_pixel_buffer_object',
+ 'GL_EXT_point_parameters',
+ 'GL_EXT_provoking_vertex',
+ 'GL_EXT_rescale_normal',
+ 'GL_EXT_secondary_color',
+ 'GL_EXT_separate_shader_objects',
+ 'GL_EXT_separate_specular_color',
+ 'GL_EXT_shadow_funcs',
+ 'GL_EXT_stencil_two_side',
+ 'GL_EXT_stencil_wrap',
+ 'GL_EXT_texture3D',
+ 'GL_EXT_texture_array',
+ 'GL_EXT_texture_buffer_object',
+ 'GL_EXT_texture_compression_latc',
+ 'GL_EXT_texture_compression_rgtc',
+ 'GL_EXT_texture_compression_s3tc',
+ 'GL_EXT_texture_cube_map',
+ 'GL_EXT_texture_edge_clamp',
+ 'GL_EXT_texture_env_combine',
+ 'GL_EXT_texture_env_dot3',
+ 'GL_EXT_texture_filter_anisotropic',
+ 'GL_EXT_texture_integer',
+ 'GL_EXT_texture_lod',
+ 'GL_EXT_texture_lod_bias',
+ 'GL_EXT_texture_mirror_clamp',
+ 'GL_EXT_texture_object',
+ 'GL_EXT_texture_shared_exponent',
+ 'GL_EXT_texture_sRGB',
+ 'GL_EXT_texture_swizzle',
+ 'GL_EXT_timer_query',
+ 'GL_EXT_vertex_array',
+ 'GL_EXT_vertex_array_bgra',
+ 'GL_IBM_rasterpos_clip',
+ 'GL_IBM_texture_mirrored_repeat',
+ 'GL_KTX_buffer_region',
+ 'GL_NV_blend_square',
+ 'GL_NV_conditional_render',
+ 'GL_NV_copy_depth_to_color',
+ 'GL_NV_copy_image',
+ 'GL_NV_depth_buffer_float',
+ 'GL_NV_depth_clamp',
+ 'GL_NV_explicit_multisample',
+ 'GL_NV_fence',
+ 'GL_NV_float_buffer',
+ 'GL_NV_fog_distance',
+ 'GL_NV_fragment_program',
+ 'GL_NV_fragment_program_option',
+ 'GL_NV_fragment_program2',
+ 'GL_NV_framebuffer_multisample_coverage',
+ 'GL_NV_geometry_shader4',
+ 'GL_NV_gpu_program4',
+ 'GL_NV_half_float',
+ 'GL_NV_light_max_exponent',
+ 'GL_NV_multisample_coverage',
+ 'GL_NV_multisample_filter_hint',
+ 'GL_NV_occlusion_query',
+ 'GL_NV_packed_depth_stencil',
+ 'GL_NV_parameter_buffer_object',
+ 'GL_NV_parameter_buffer_object2',
+ 'GL_NV_pixel_data_range',
+ 'GL_NV_point_sprite',
+ 'GL_NV_primitive_restart',
+ 'GL_NV_register_combiners',
+ 'GL_NV_register_combiners2',
+ 'GL_NV_shader_buffer_load',
+ 'GL_NV_texgen_reflection',
+ 'GL_NV_texture_barrier',
+ 'GL_NV_texture_compression_vtc',
+ 'GL_NV_texture_env_combine4',
+ 'GL_NV_texture_expand_normal',
+ 'GL_NV_texture_rectangle',
+ 'GL_NV_texture_shader',
+ 'GL_NV_texture_shader2',
+ 'GL_NV_texture_shader3',
+ 'GL_NV_transform_feedback',
+ 'GL_NV_vertex_array_range',
+ 'GL_NV_vertex_array_range2',
+ 'GL_NV_vertex_buffer_unified_memory',
+ 'GL_NV_vertex_program',
+ 'GL_NV_vertex_program1_1',
+ 'GL_NV_vertex_program2',
+ 'GL_NV_vertex_program2_option',
+ 'GL_NV_vertex_program3',
+ 'GL_NVX_conditional_render',
+ 'GL_NVX_gpu_memory_info',
+ 'GL_SGIS_generate_mipmap',
+ 'GL_SGIS_texture_lod',
+ 'GL_SGIX_depth_texture',
+ 'GL_SGIX_shadow',
+ 'GL_SUN_slice_accum'];
(function() {
var dataSets = [
{
- name: "full_data_linux",
- gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
- "featureStatus": {
- "featureStatus":
- [
- {"status":"enabled","name":"2d_canvas"},
- {"status":"enabled","name":"3d_css"},
- {"status":"enabled","name":"compositing"},
- {"status":"enabled","name":"webgl"},
- {"status":"enabled","name":"multisampling"}
- ],
- "problems":[]
- }
- },
- clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line":"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --show-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.729.0","version_mod":""},
- logMessages: [ ]
+ name: 'full_data_linux',
+ gpuInfo: {
+ basic_info: [
+ {
+ description: 'Initialization time',
+ value: '111'
+ },
+ {
+ description: 'Vendor Id',
+ value: '0x10de'
+ },
+ {
+ description: 'Device Id',
+ value: '0x0658'
+ },
+ {
+ description: 'Driver vendor',
+ value: 'NVIDIA'
+ },
+ {
+ description: 'Driver version',
+ value: '195.36.24'
+ },
+ {
+ description: 'Driver date',
+ value: ''
+ },
+ {
+ description: 'Pixel shader version',
+ value: '1.50'
+ },
+ {
+ description: 'Vertex shader version',
+ value: '1.50'
+ },
+ {
+ description: 'GL version',
+ value: '3.2'
+ },
+ {
+ description: 'GL_VENDOR',
+ value: 'NVIDIA Corporation'
+ },
+ {
+ description: 'GL_RENDERER',
+ value: 'Quadro FX 380/PCI/SSE2'
+ },
+ {
+ description: 'GL_VERSION',
+ value: '3.2.0 NVIDIA 195.36.24'
+ },
+ {
+ description: 'GL_EXTENSIONS',
+ value: glValueArray.join(' '),
+ }
+ ],
+ featureStatus: {
+ featureStatus:
+ [
+ {'status': 'enabled', name: '2d_canvas'},
Dan Beam 2012/05/08 18:03:27 thank you for removing ' from around key names, bu
Dan Beam 2012/05/08 18:05:46 s/move/more/
kmadhusu 2012/05/08 20:27:03 As per http://www.quackit.com/javascript/javascrip
+ {'status': 'enabled', name: '3d_css'},
+ {'status': 'enabled', name: 'compositing'},
+ {'status': 'enabled', name: 'webgl'},
+ {'status': 'enabled', name: 'multisampling'}
+ ],
+ problems: []
+ }
+ },
+ clientInfo: {
+ blacklist_version: '1.10',
+ cl: '80750-dirty',
+ command_line: commandLineStr,
+ official: 'Developer Build',
+ version: '12.0.729.0',
+ version_mod: ''
+ },
+ logMessages: []
},
{
- name: "no_data",
+ name: 'no_data',
gpuInfo: undefined,
clientInfo: undefined,
logMessages: undefined
},
{
- name: "logs",
+ name: 'logs',
gpuInfo: undefined,
clientInfo: undefined,
logMessages: [
- {"header": "foo", "message": "Bar"}
+ {header: 'foo', message: 'Bar'}
]
},
- // tests for status
+ // tests for 'status'
{
- name: "feature_states",
- gpuInfo: {"basic_info":undefined,
- "featureStatus": {
- "featureStatus":
- [
- {"status":"disabled_off","name":"2d_canvas"},
- {"status":"unavailable_software","name":"3d_css"},
- {"status":"disabled_software","name":"compositing"},
- {"status":"software","name":"compositing"},
- {"status":"unavailable_off","name":"webgl"},
- {"status":"enabled","name":"multisampling"}
- ],
- "problems":[
- {description: "Something wrong", crBugs: [], webkitBugs: []},
- {description: "SomethingElse", crBugs: [], webkitBugs: []},
- {
- description: "WebKit and Chrome bug",
- crBugs: [23456],
- webkitBugs: [789,2123]
- }
- ]
- }
- },
+ name: 'feature_states',
+ gpuInfo: {
+ basic_info: undefined,
+ featureStatus: {
+ featureStatus: [
+ {'status': 'disabled_off', name: '2d_canvas'},
+ {'status': 'unavailable_software', name: '3d_css'},
+ {'status': 'disabled_software', name: 'compositing'},
+ {'status': 'software', name: 'compositing'},
+ {'status': 'unavailable_off', name: 'webgl'},
+ {'status': 'enabled', name: 'multisampling'}
+ ],
+ problems: [
+ {
+ description: 'Something wrong',
+ crBugs: [],
+ webkitBugs: []
+ },
+ {
+ description: 'SomethingElse',
+ crBugs: [],
+ webkitBugs: []
+ },
+ {
+ description: 'WebKit and Chrome bug',
+ crBugs: [23456],
+ webkitBugs: [789, 2123]
+ }
+ ]
+ }
+ },
clientInfo: undefined,
- logMessages: [ ]
+ logMessages: []
}
];
var selectEl = document.createElement('select');
- for(var i = 0; i < dataSets.length; ++i) {
+ for (var i = 0; i < dataSets.length; ++i) {
var optionEl = document.createElement('option');
optionEl.textContent = dataSets[i].name;
optionEl.dataSet = dataSets[i];
@@ -89,7 +341,8 @@
controlEl.appendChild(textEl);
controlEl.appendChild(selectEl);
- document.querySelector('#debug-div').appendChild(controlEl, document.body.firstChild);
+ document.querySelector('#debug-div').appendChild(controlEl,
+ document.body.firstChild);
browserBridge.applySimulatedData_(dataSets[0]);

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