Chromium Code Reviews| Index: chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| diff --git a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| index c189af769f81a9f28a1c0cd9658ca40159db1077..fec81d5a0169b0b8b68a2e95f2b10709c7146311 100644 |
| --- a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| +++ b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| @@ -1,74 +1,326 @@ |
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| +var commandLineFlags = ['--flag-switches-begin', |
| + '--show-composited-layer-borders', |
| + '--show-fps-counter', |
| + '--flag-switches-end']; |
| +var commandLineStr = './out/Debug/chrome ' + commandLineFlags.join(' '); |
| + |
| +var glValueArray = ['GL_ARB_compatibility', |
| + 'GL_ARB_copy_buffer', |
| + 'GL_ARB_depth_buffer_float', |
| + 'GL_ARB_depth_clamp', |
| + 'GL_ARB_depth_texture', |
| + 'GL_ARB_draw_buffers', |
| + 'GL_ARB_draw_elements_base_vertex', |
| + 'GL_ARB_draw_instanced', |
| + 'GL_ARB_fragment_coord_conventions', |
| + 'GL_ARB_fragment_program', |
| + 'GL_ARB_fragment_program_shadow', |
| + 'GL_ARB_fragment_shader', |
| + 'GL_ARB_framebuffer_object', |
| + 'GL_ARB_framebuffer_sRGB', |
| + 'GL_ARB_geometry_shader4', |
| + 'GL_ARB_half_float_pixel', |
| + 'GL_ARB_half_float_vertex', |
| + 'GL_ARB_imaging', |
| + 'GL_ARB_map_buffer_range', |
| + 'GL_ARB_multisample', |
| + 'GL_ARB_multitexture', |
| + 'GL_ARB_occlusion_query', |
| + 'GL_ARB_pixel_buffer_object', |
| + 'GL_ARB_point_parameters', |
| + 'GL_ARB_point_sprite', |
| + 'GL_ARB_provoking_vertex', |
| + 'GL_ARB_seamless_cube_map', |
| + 'GL_ARB_shader_objects', |
| + 'GL_ARB_shading_language_100', |
| + 'GL_ARB_shadow', |
| + 'GL_ARB_sync', |
| + 'GL_ARB_texture_border_clamp', |
| + 'GL_ARB_texture_buffer_object', |
| + 'GL_ARB_texture_compression', |
| + 'GL_ARB_texture_compression_rgtc', |
| + 'GL_ARB_texture_cube_map', |
| + 'GL_ARB_texture_env_add', |
| + 'GL_ARB_texture_env_combine', |
| + 'GL_ARB_texture_env_crossbar', |
| + 'GL_ARB_texture_env_dot3', |
| + 'GL_ARB_texture_float', |
| + 'GL_ARB_texture_mirrored_repeat', |
| + 'GL_ARB_texture_multisample', |
| + 'GL_ARB_texture_non_power_of_two', |
| + 'GL_ARB_texture_rectangle', |
| + 'GL_ARB_texture_rg', |
| + 'GL_ARB_transpose_matrix', |
| + 'GL_ARB_uniform_buffer_object', |
| + 'GL_ARB_vertex_array_bgra', |
| + 'GL_ARB_vertex_array_object', |
| + 'GL_ARB_vertex_buffer_object', |
| + 'GL_ARB_vertex_program', |
| + 'GL_ARB_vertex_shader', |
| + 'GL_ARB_window_pos', |
| + 'GL_ATI_draw_buffers', |
| + 'GL_ATI_texture_float', |
| + 'GL_ATI_texture_mirror_once', |
| + 'GL_S3_s3tc', |
| + 'GL_EXT_texture_env_add', |
| + 'GL_EXT_abgr', |
| + 'GL_EXT_bgra', |
| + 'GL_EXT_bindable_uniform', |
| + 'GL_EXT_blend_color', |
| + 'GL_EXT_blend_equation_separate', |
| + 'GL_EXT_blend_func_separate', |
| + 'GL_EXT_blend_minmax', |
| + 'GL_EXT_blend_subtract', |
| + 'GL_EXT_compiled_vertex_array', |
| + 'GL_EXT_Cg_shader', |
| + 'GL_EXT_depth_bounds_test', |
| + 'GL_EXT_direct_state_access', |
| + 'GL_EXT_draw_buffers2', |
| + 'GL_EXT_draw_instanced', |
| + 'GL_EXT_draw_range_elements', |
| + 'GL_EXT_fog_coord', |
| + 'GL_EXT_framebuffer_blit', |
| + 'GL_EXT_framebuffer_multisample', |
| + 'GL_EXTX_framebuffer_mixed_formats', |
| + 'GL_EXT_framebuffer_object', |
| + 'GL_EXT_framebuffer_sRGB', |
| + 'GL_EXT_geometry_shader4', |
| + 'GL_EXT_gpu_program_parameters', |
| + 'GL_EXT_gpu_shader4', |
| + 'GL_EXT_multi_draw_arrays', |
| + 'GL_EXT_packed_depth_stencil', |
| + 'GL_EXT_packed_float', |
| + 'GL_EXT_packed_pixels', |
| + 'GL_EXT_pixel_buffer_object', |
| + 'GL_EXT_point_parameters', |
| + 'GL_EXT_provoking_vertex', |
| + 'GL_EXT_rescale_normal', |
| + 'GL_EXT_secondary_color', |
| + 'GL_EXT_separate_shader_objects', |
| + 'GL_EXT_separate_specular_color', |
| + 'GL_EXT_shadow_funcs', |
| + 'GL_EXT_stencil_two_side', |
| + 'GL_EXT_stencil_wrap', |
| + 'GL_EXT_texture3D', |
| + 'GL_EXT_texture_array', |
| + 'GL_EXT_texture_buffer_object', |
| + 'GL_EXT_texture_compression_latc', |
| + 'GL_EXT_texture_compression_rgtc', |
| + 'GL_EXT_texture_compression_s3tc', |
| + 'GL_EXT_texture_cube_map', |
| + 'GL_EXT_texture_edge_clamp', |
| + 'GL_EXT_texture_env_combine', |
| + 'GL_EXT_texture_env_dot3', |
| + 'GL_EXT_texture_filter_anisotropic', |
| + 'GL_EXT_texture_integer', |
| + 'GL_EXT_texture_lod', |
| + 'GL_EXT_texture_lod_bias', |
| + 'GL_EXT_texture_mirror_clamp', |
| + 'GL_EXT_texture_object', |
| + 'GL_EXT_texture_shared_exponent', |
| + 'GL_EXT_texture_sRGB', |
| + 'GL_EXT_texture_swizzle', |
| + 'GL_EXT_timer_query', |
| + 'GL_EXT_vertex_array', |
| + 'GL_EXT_vertex_array_bgra', |
| + 'GL_IBM_rasterpos_clip', |
| + 'GL_IBM_texture_mirrored_repeat', |
| + 'GL_KTX_buffer_region', |
| + 'GL_NV_blend_square', |
| + 'GL_NV_conditional_render', |
| + 'GL_NV_copy_depth_to_color', |
| + 'GL_NV_copy_image', |
| + 'GL_NV_depth_buffer_float', |
| + 'GL_NV_depth_clamp', |
| + 'GL_NV_explicit_multisample', |
| + 'GL_NV_fence', |
| + 'GL_NV_float_buffer', |
| + 'GL_NV_fog_distance', |
| + 'GL_NV_fragment_program', |
| + 'GL_NV_fragment_program_option', |
| + 'GL_NV_fragment_program2', |
| + 'GL_NV_framebuffer_multisample_coverage', |
| + 'GL_NV_geometry_shader4', |
| + 'GL_NV_gpu_program4', |
| + 'GL_NV_half_float', |
| + 'GL_NV_light_max_exponent', |
| + 'GL_NV_multisample_coverage', |
| + 'GL_NV_multisample_filter_hint', |
| + 'GL_NV_occlusion_query', |
| + 'GL_NV_packed_depth_stencil', |
| + 'GL_NV_parameter_buffer_object', |
| + 'GL_NV_parameter_buffer_object2', |
| + 'GL_NV_pixel_data_range', |
| + 'GL_NV_point_sprite', |
| + 'GL_NV_primitive_restart', |
| + 'GL_NV_register_combiners', |
| + 'GL_NV_register_combiners2', |
| + 'GL_NV_shader_buffer_load', |
| + 'GL_NV_texgen_reflection', |
| + 'GL_NV_texture_barrier', |
| + 'GL_NV_texture_compression_vtc', |
| + 'GL_NV_texture_env_combine4', |
| + 'GL_NV_texture_expand_normal', |
| + 'GL_NV_texture_rectangle', |
| + 'GL_NV_texture_shader', |
| + 'GL_NV_texture_shader2', |
| + 'GL_NV_texture_shader3', |
| + 'GL_NV_transform_feedback', |
| + 'GL_NV_vertex_array_range', |
| + 'GL_NV_vertex_array_range2', |
| + 'GL_NV_vertex_buffer_unified_memory', |
| + 'GL_NV_vertex_program', |
| + 'GL_NV_vertex_program1_1', |
| + 'GL_NV_vertex_program2', |
| + 'GL_NV_vertex_program2_option', |
| + 'GL_NV_vertex_program3', |
| + 'GL_NVX_conditional_render', |
| + 'GL_NVX_gpu_memory_info', |
| + 'GL_SGIS_generate_mipmap', |
| + 'GL_SGIS_texture_lod', |
| + 'GL_SGIX_depth_texture', |
| + 'GL_SGIX_shadow', |
| + 'GL_SUN_slice_accum']; |
| (function() { |
| var dataSets = [ |
| { |
| - name: "full_data_linux", |
| - gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}], |
| - "featureStatus": { |
| - "featureStatus": |
| - [ |
| - {"status":"enabled","name":"2d_canvas"}, |
| - {"status":"enabled","name":"3d_css"}, |
| - {"status":"enabled","name":"compositing"}, |
| - {"status":"enabled","name":"webgl"}, |
| - {"status":"enabled","name":"multisampling"} |
| - ], |
| - "problems":[] |
| - } |
| - }, |
| - clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line":"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --show-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.729.0","version_mod":""}, |
| - logMessages: [ ] |
| + name: 'full_data_linux', |
| + gpuInfo: { |
| + basic_info: [ |
| + { |
| + description: 'Initialization time', |
| + value: '111' |
| + }, |
| + { |
| + description: 'Vendor Id', |
| + value: '0x10de' |
| + }, |
| + { |
| + description: 'Device Id', |
| + value: '0x0658' |
| + }, |
| + { |
| + description: 'Driver vendor', |
| + value: 'NVIDIA' |
| + }, |
| + { |
| + description: 'Driver version', |
| + value: '195.36.24' |
| + }, |
| + { |
| + description: 'Driver date', |
| + value: '' |
| + }, |
| + { |
| + description: 'Pixel shader version', |
| + value: '1.50' |
| + }, |
| + { |
| + description: 'Vertex shader version', |
| + value: '1.50' |
| + }, |
| + { |
| + description: 'GL version', |
| + value: '3.2' |
| + }, |
| + { |
| + description: 'GL_VENDOR', |
| + value: 'NVIDIA Corporation' |
| + }, |
| + { |
| + description: 'GL_RENDERER', |
| + value: 'Quadro FX 380/PCI/SSE2' |
| + }, |
| + { |
| + description: 'GL_VERSION', |
| + value: '3.2.0 NVIDIA 195.36.24' |
| + }, |
| + { |
| + description: 'GL_EXTENSIONS', |
| + value: glValueArray.join(' '), |
| + } |
| + ], |
| + featureStatus: { |
| + featureStatus: |
| + [ |
| + {'status': 'enabled', name: '2d_canvas'}, |
|
Dan Beam
2012/05/08 18:03:27
thank you for removing ' from around key names, bu
Dan Beam
2012/05/08 18:05:46
s/move/more/
kmadhusu
2012/05/08 20:27:03
As per http://www.quackit.com/javascript/javascrip
|
| + {'status': 'enabled', name: '3d_css'}, |
| + {'status': 'enabled', name: 'compositing'}, |
| + {'status': 'enabled', name: 'webgl'}, |
| + {'status': 'enabled', name: 'multisampling'} |
| + ], |
| + problems: [] |
| + } |
| + }, |
| + clientInfo: { |
| + blacklist_version: '1.10', |
| + cl: '80750-dirty', |
| + command_line: commandLineStr, |
| + official: 'Developer Build', |
| + version: '12.0.729.0', |
| + version_mod: '' |
| + }, |
| + logMessages: [] |
| }, |
| { |
| - name: "no_data", |
| + name: 'no_data', |
| gpuInfo: undefined, |
| clientInfo: undefined, |
| logMessages: undefined |
| }, |
| { |
| - name: "logs", |
| + name: 'logs', |
| gpuInfo: undefined, |
| clientInfo: undefined, |
| logMessages: [ |
| - {"header": "foo", "message": "Bar"} |
| + {header: 'foo', message: 'Bar'} |
| ] |
| }, |
| - // tests for status |
| + // tests for 'status' |
| { |
| - name: "feature_states", |
| - gpuInfo: {"basic_info":undefined, |
| - "featureStatus": { |
| - "featureStatus": |
| - [ |
| - {"status":"disabled_off","name":"2d_canvas"}, |
| - {"status":"unavailable_software","name":"3d_css"}, |
| - {"status":"disabled_software","name":"compositing"}, |
| - {"status":"software","name":"compositing"}, |
| - {"status":"unavailable_off","name":"webgl"}, |
| - {"status":"enabled","name":"multisampling"} |
| - ], |
| - "problems":[ |
| - {description: "Something wrong", crBugs: [], webkitBugs: []}, |
| - {description: "SomethingElse", crBugs: [], webkitBugs: []}, |
| - { |
| - description: "WebKit and Chrome bug", |
| - crBugs: [23456], |
| - webkitBugs: [789,2123] |
| - } |
| - ] |
| - } |
| - }, |
| + name: 'feature_states', |
| + gpuInfo: { |
| + basic_info: undefined, |
| + featureStatus: { |
| + featureStatus: [ |
| + {'status': 'disabled_off', name: '2d_canvas'}, |
| + {'status': 'unavailable_software', name: '3d_css'}, |
| + {'status': 'disabled_software', name: 'compositing'}, |
| + {'status': 'software', name: 'compositing'}, |
| + {'status': 'unavailable_off', name: 'webgl'}, |
| + {'status': 'enabled', name: 'multisampling'} |
| + ], |
| + problems: [ |
| + { |
| + description: 'Something wrong', |
| + crBugs: [], |
| + webkitBugs: [] |
| + }, |
| + { |
| + description: 'SomethingElse', |
| + crBugs: [], |
| + webkitBugs: [] |
| + }, |
| + { |
| + description: 'WebKit and Chrome bug', |
| + crBugs: [23456], |
| + webkitBugs: [789, 2123] |
| + } |
| + ] |
| + } |
| + }, |
| clientInfo: undefined, |
| - logMessages: [ ] |
| + logMessages: [] |
| } |
| ]; |
| var selectEl = document.createElement('select'); |
| - for(var i = 0; i < dataSets.length; ++i) { |
| + for (var i = 0; i < dataSets.length; ++i) { |
| var optionEl = document.createElement('option'); |
| optionEl.textContent = dataSets[i].name; |
| optionEl.dataSet = dataSets[i]; |
| @@ -89,7 +341,8 @@ |
| controlEl.appendChild(textEl); |
| controlEl.appendChild(selectEl); |
| - document.querySelector('#debug-div').appendChild(controlEl, document.body.firstChild); |
| + document.querySelector('#debug-div').appendChild(controlEl, |
| + document.body.firstChild); |
| browserBridge.applySimulatedData_(dataSets[0]); |