Chromium Code Reviews| Index: chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| diff --git a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| index c189af769f81a9f28a1c0cd9658ca40159db1077..b75f9fdcf61151f438609a1c796b6fc4bbae2d2c 100644 |
| --- a/chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| +++ b/chrome/browser/resources/gpu_internals/browser_bridge_tests.js |
| @@ -1,74 +1,309 @@ |
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| (function() { |
| var dataSets = [ |
| { |
| - name: "full_data_linux", |
| - gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}], |
| - "featureStatus": { |
| - "featureStatus": |
| + name: 'full_data_linux', |
| + gpuInfo: { |
| + 'basic_info': [ |
|
Dan Beam
2012/05/07 18:11:57
I think our style guide prefers non-quoted object
kmadhusu
2012/05/08 17:59:36
Done.
|
| + { |
|
Dan Beam
2012/05/07 18:11:57
this should probably only be +2\s indented from th
kmadhusu
2012/05/08 17:59:36
Done.
|
| + 'description': 'Initialization time', |
| + 'value': '111' |
| + }, |
| + { |
| + 'description': 'Vendor Id', |
| + 'value': '0x10de' |
| + }, |
| + { |
| + 'description': 'Device Id', |
| + 'value': '0x0658' |
| + }, |
| + { |
| + 'description': 'Driver vendor', |
| + 'value': 'NVIDIA' |
| + }, |
| + { |
| + 'description': 'Driver version', |
| + 'value': '195.36.24' |
| + }, |
| + { |
| + 'description': 'Driver date', |
| + 'value': '' |
| + }, |
| + { |
| + 'description': 'Pixel shader version', |
| + 'value': '1.50' |
| + }, |
| + { |
| + 'description': 'Vertex shader version', |
| + 'value': '1.50' |
| + }, |
| + { |
| + 'description': 'GL version', |
| + 'value': '3.2' |
| + }, |
| + { |
| + 'description': 'GL_VENDOR', |
| + 'value': 'NVIDIA Corporation' |
| + }, |
| + { |
| + 'description': 'GL_RENDERER', |
| + 'value': 'Quadro FX 380/PCI/SSE2' |
| + }, |
| + { |
| + 'description': 'GL_VERSION', |
| + 'value': '3.2.0 NVIDIA 195.36.24' |
| + }, |
| + { |
| + 'description': 'GL_EXTENSIONS', |
| + 'value': 'GL_ARB_color_buffer_float ' + |
|
Dan Beam
2012/05/07 18:11:57
nit: it'd be less chars and possibly less error pr
kmadhusu
2012/05/08 17:59:36
Done.
|
| + 'GL_ARB_compatibility GL_ARB_copy_buffer ' + |
| + 'GL_ARB_depth_buffer_float ' + |
| + 'GL_ARB_depth_clamp GL_ARB_depth_texture ' + |
| + 'GL_ARB_draw_buffers ' + |
| + 'GL_ARB_draw_elements_base_vertex ' + |
| + 'GL_ARB_draw_instanced ' + |
| + 'GL_ARB_fragment_coord_conventions ' + |
| + 'GL_ARB_fragment_program ' + |
| + 'GL_ARB_fragment_program_shadow ' + |
| + 'GL_ARB_fragment_shader ' + |
| + 'GL_ARB_framebuffer_object ' + |
| + 'GL_ARB_framebuffer_sRGB ' + |
| + 'GL_ARB_geometry_shader4 ' + |
| + 'GL_ARB_half_float_pixel ' + |
| + 'GL_ARB_half_float_vertex ' + |
| + 'GL_ARB_imaging GL_ARB_map_buffer_range ' + |
| + 'GL_ARB_multisample GL_ARB_multitexture ' + |
| + 'GL_ARB_occlusion_query ' + |
| + 'GL_ARB_pixel_buffer_object ' + |
| + 'GL_ARB_point_parameters ' + |
| + 'GL_ARB_point_sprite ' + |
| + 'GL_ARB_provoking_vertex ' + |
| + 'GL_ARB_seamless_cube_map ' + |
| + 'GL_ARB_shader_objects ' + |
| + 'GL_ARB_shading_language_100 ' + |
| + 'GL_ARB_shadow GL_ARB_sync ' + |
| + 'GL_ARB_texture_border_clamp ' + |
| + 'GL_ARB_texture_buffer_object ' + |
| + 'GL_ARB_texture_compression ' + |
| + 'GL_ARB_texture_compression_rgtc ' + |
| + 'GL_ARB_texture_cube_map ' + |
| + 'GL_ARB_texture_env_add ' + |
| + 'GL_ARB_texture_env_combine ' + |
| + 'GL_ARB_texture_env_crossbar ' + |
| + 'GL_ARB_texture_env_dot3 ' + |
| + 'GL_ARB_texture_float ' + |
| + 'GL_ARB_texture_mirrored_repeat ' + |
| + 'GL_ARB_texture_multisample ' + |
| + 'GL_ARB_texture_non_power_of_two ' + |
| + 'GL_ARB_texture_rectangle ' + |
| + 'GL_ARB_texture_rg ' + |
| + 'GL_ARB_transpose_matrix ' + |
| + 'GL_ARB_uniform_buffer_object ' + |
| + 'GL_ARB_vertex_array_bgra ' + |
| + 'GL_ARB_vertex_array_object ' + |
| + 'GL_ARB_vertex_buffer_object ' + |
| + 'GL_ARB_vertex_program ' + |
| + 'GL_ARB_vertex_shader ' + |
| + 'GL_ARB_window_pos ' + |
| + 'GL_ATI_draw_buffers ' + |
| + 'GL_ATI_texture_float ' + |
| + 'GL_ATI_texture_mirror_once ' + |
| + 'GL_S3_s3tc GL_EXT_texture_env_add ' + |
| + 'GL_EXT_abgr GL_EXT_bgra ' + |
| + 'GL_EXT_bindable_uniform ' + |
| + 'GL_EXT_blend_color ' + |
| + 'GL_EXT_blend_equation_separate ' + |
| + 'GL_EXT_blend_func_separate ' + |
| + 'GL_EXT_blend_minmax ' + |
| + 'GL_EXT_blend_subtract ' + |
| + 'GL_EXT_compiled_vertex_array ' + |
| + 'GL_EXT_Cg_shader ' + |
| + 'GL_EXT_depth_bounds_test ' + |
| + 'GL_EXT_direct_state_access ' + |
| + 'GL_EXT_draw_buffers2 ' + |
| + 'GL_EXT_draw_instanced ' + |
| + 'GL_EXT_draw_range_elements ' + |
| + 'GL_EXT_fog_coord ' + |
| + 'GL_EXT_framebuffer_blit ' + |
| + 'GL_EXT_framebuffer_multisample ' + |
| + 'GL_EXTX_framebuffer_mixed_formats ' + |
| + 'GL_EXT_framebuffer_object ' + |
| + 'GL_EXT_framebuffer_sRGB ' + |
| + 'GL_EXT_geometry_shader4 ' + |
| + 'GL_EXT_gpu_program_parameters ' + |
| + 'GL_EXT_gpu_shader4 ' + |
| + 'GL_EXT_multi_draw_arrays ' + |
| + 'GL_EXT_packed_depth_stencil ' + |
| + 'GL_EXT_packed_float ' + |
| + 'GL_EXT_packed_pixels ' + |
| + 'GL_EXT_pixel_buffer_object ' + |
| + 'GL_EXT_point_parameters ' + |
| + 'GL_EXT_provoking_vertex ' + |
| + 'GL_EXT_rescale_normal ' + |
| + 'GL_EXT_secondary_color ' + |
| + 'GL_EXT_separate_shader_objects ' + |
| + 'GL_EXT_separate_specular_color ' + |
| + 'GL_EXT_shadow_funcs ' + |
| + 'GL_EXT_stencil_two_side ' + |
| + 'GL_EXT_stencil_wrap ' + |
| + 'GL_EXT_texture3D ' + |
| + 'GL_EXT_texture_array ' + |
| + 'GL_EXT_texture_buffer_object ' + |
| + 'GL_EXT_texture_compression_latc ' + |
| + 'GL_EXT_texture_compression_rgtc ' + |
| + 'GL_EXT_texture_compression_s3tc ' + |
| + 'GL_EXT_texture_cube_map ' + |
| + 'GL_EXT_texture_edge_clamp ' + |
| + 'GL_EXT_texture_env_combine ' + |
| + 'GL_EXT_texture_env_dot3 ' + |
| + 'GL_EXT_texture_filter_anisotropic ' + |
| + 'GL_EXT_texture_integer ' + |
| + 'GL_EXT_texture_lod ' + |
| + 'GL_EXT_texture_lod_bias ' + |
| + 'GL_EXT_texture_mirror_clamp ' + |
| + 'GL_EXT_texture_object ' + |
| + 'GL_EXT_texture_shared_exponent ' + |
| + 'GL_EXT_texture_sRGB ' + |
| + 'GL_EXT_texture_swizzle ' + |
| + 'GL_EXT_timer_query ' + |
| + 'GL_EXT_vertex_array ' + |
| + 'GL_EXT_vertex_array_bgra ' + |
| + 'GL_IBM_rasterpos_clip ' + |
| + 'GL_IBM_texture_mirrored_repeat ' + |
| + 'GL_KTX_buffer_region ' + |
| + 'GL_NV_blend_square ' + |
| + 'GL_NV_conditional_render ' + |
| + 'GL_NV_copy_depth_to_color ' + |
| + 'GL_NV_copy_image ' + |
| + 'GL_NV_depth_buffer_float ' + |
| + 'GL_NV_depth_clamp ' + |
| + 'GL_NV_explicit_multisample ' + |
| + 'GL_NV_fence GL_NV_float_buffer ' + |
| + 'GL_NV_fog_distance ' + |
| + 'GL_NV_fragment_program ' + |
| + 'GL_NV_fragment_program_option ' + |
| + 'GL_NV_fragment_program2 ' + |
| + 'GL_NV_framebuffer_multisample_coverage ' + |
| + 'GL_NV_geometry_shader4 ' + |
| + 'GL_NV_gpu_program4 ' + |
| + 'GL_NV_half_float ' + |
| + 'GL_NV_light_max_exponent ' + |
| + 'GL_NV_multisample_coverage ' + |
| + 'GL_NV_multisample_filter_hint ' + |
| + 'GL_NV_occlusion_query ' + |
| + 'GL_NV_packed_depth_stencil ' + |
| + 'GL_NV_parameter_buffer_object ' + |
| + 'GL_NV_parameter_buffer_object2 ' + |
| + 'GL_NV_pixel_data_range ' + |
| + 'GL_NV_point_sprite ' + |
| + 'GL_NV_primitive_restart ' + |
| + 'GL_NV_register_combiners ' + |
| + 'GL_NV_register_combiners2 ' + |
| + 'GL_NV_shader_buffer_load ' + |
| + 'GL_NV_texgen_reflection ' + |
| + 'GL_NV_texture_barrier ' + |
| + 'GL_NV_texture_compression_vtc ' + |
| + 'GL_NV_texture_env_combine4 ' + |
| + 'GL_NV_texture_expand_normal ' + |
| + 'GL_NV_texture_rectangle ' + |
| + 'GL_NV_texture_shader ' + |
| + 'GL_NV_texture_shader2 ' + |
| + 'GL_NV_texture_shader3 ' + |
| + 'GL_NV_transform_feedback ' + |
| + 'GL_NV_vertex_array_range ' + |
| + 'GL_NV_vertex_array_range2 ' + |
| + 'GL_NV_vertex_buffer_unified_memory ' + |
| + 'GL_NV_vertex_program ' + |
| + 'GL_NV_vertex_program1_1 ' + |
| + 'GL_NV_vertex_program2 ' + |
| + 'GL_NV_vertex_program2_option ' + |
| + 'GL_NV_vertex_program3 ' + |
| + 'GL_NVX_conditional_render ' + |
| + 'GL_NVX_gpu_memory_info ' + |
| + 'GL_SGIS_generate_mipmap ' + |
| + 'GL_SGIS_texture_lod ' + |
| + 'GL_SGIX_depth_texture GL_SGIX_shadow ' + |
| + 'GL_SUN_slice_accum '}], |
|
Dan Beam
2012/05/07 18:11:57
the ending }] are strange looking to me
kmadhusu
2012/05/08 17:59:36
Fixed.
|
| + 'featureStatus': { |
| + 'featureStatus': |
| [ |
| - {"status":"enabled","name":"2d_canvas"}, |
| - {"status":"enabled","name":"3d_css"}, |
| - {"status":"enabled","name":"compositing"}, |
| - {"status":"enabled","name":"webgl"}, |
| - {"status":"enabled","name":"multisampling"} |
| + {'status': 'enabled', 'name': '2d_canvas'}, |
| + {'status': 'enabled', 'name': '3d_css'}, |
| + {'status': 'enabled', 'name': 'compositing'}, |
| + {'status': 'enabled', 'name': 'webgl'}, |
| + {'status': 'enabled', 'name': 'multisampling'} |
| ], |
| - "problems":[] |
| + 'problems': [] |
| } |
|
Dan Beam
2012/05/07 18:11:57
something about this indent is wrong, there's only
kmadhusu
2012/05/08 17:59:36
Fixed.
|
| }, |
| - clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line":"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --show-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.729.0","version_mod":""}, |
| - logMessages: [ ] |
| + clientInfo: {'blacklist_version': '1.10', |
| + 'cl': '80750-dirty', |
| + 'command_line': './out/Debug/chrome --flag-switches-begin' + |
| + ' --show-composited-layer-borders' + |
| + ' --show-fps-counter --flag-switches-end', |
| + 'official': 'Developer Build', |
| + 'version': '12.0.729.0', |
| + 'version_mod': ''}, |
| + logMessages: [] |
| }, |
| { |
| - name: "no_data", |
| + name: 'no_data', |
| gpuInfo: undefined, |
| clientInfo: undefined, |
| logMessages: undefined |
| }, |
| { |
| - name: "logs", |
| + name: 'logs', |
| gpuInfo: undefined, |
| clientInfo: undefined, |
| logMessages: [ |
| - {"header": "foo", "message": "Bar"} |
| + {'header': 'foo', 'message': 'Bar'} |
| ] |
| }, |
| // tests for status |
| { |
| - name: "feature_states", |
| - gpuInfo: {"basic_info":undefined, |
| - "featureStatus": { |
| - "featureStatus": |
| + name: 'feature_states', |
| + gpuInfo: {'basic_info': undefined, |
| + 'featureStatus': { |
| + 'featureStatus': |
| [ |
| - {"status":"disabled_off","name":"2d_canvas"}, |
| - {"status":"unavailable_software","name":"3d_css"}, |
| - {"status":"disabled_software","name":"compositing"}, |
| - {"status":"software","name":"compositing"}, |
| - {"status":"unavailable_off","name":"webgl"}, |
| - {"status":"enabled","name":"multisampling"} |
| + {'status': 'disabled_off', 'name': '2d_canvas'}, |
| + {'status': 'unavailable_software', 'name': '3d_css'}, |
| + {'status': 'disabled_software', 'name': 'compositing'}, |
| + {'status': 'software', 'name': 'compositing'}, |
| + {'status': 'unavailable_off', 'name': 'webgl'}, |
| + {'status': 'enabled', 'name': 'multisampling'} |
| ], |
| - "problems":[ |
| - {description: "Something wrong", crBugs: [], webkitBugs: []}, |
| - {description: "SomethingElse", crBugs: [], webkitBugs: []}, |
| + 'problems': [ |
| { |
| - description: "WebKit and Chrome bug", |
| + description: 'Something wrong', |
| + crBugs: [], |
| + webkitBugs: [] |
| + }, |
| + { |
| + description: 'SomethingElse', |
| + crBugs: [], |
| + webkitBugs: [] |
| + }, |
| + { |
| + description: 'WebKit and Chrome bug', |
| crBugs: [23456], |
| - webkitBugs: [789,2123] |
| + webkitBugs: [789, 2123] |
| } |
| ] |
| } |
| }, |
| clientInfo: undefined, |
| - logMessages: [ ] |
| + logMessages: [] |
| } |
| ]; |
| var selectEl = document.createElement('select'); |
| - for(var i = 0; i < dataSets.length; ++i) { |
| + for (var i = 0; i < dataSets.length; ++i) { |
| var optionEl = document.createElement('option'); |
| optionEl.textContent = dataSets[i].name; |
| optionEl.dataSet = dataSets[i]; |
| @@ -89,7 +324,8 @@ |
| controlEl.appendChild(textEl); |
| controlEl.appendChild(selectEl); |
| - document.querySelector('#debug-div').appendChild(controlEl, document.body.firstChild); |
| + document.querySelector('#debug-div').appendChild(controlEl, |
|
Dan Beam
2012/05/07 18:11:57
I hope this is being deferred until DOMContentLoad
kmadhusu
2012/05/08 17:59:36
nduca@: This comment is associated with implementa
|
| + document.body.firstChild); |
| browserBridge.applySimulatedData_(dataSets[0]); |