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Side by Side Diff: chrome/browser/resources/gpu_internals/browser_bridge_tests.js

Issue 10378027: Fix presubmit js style nits. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 (function() { 4 (function() {
5 var dataSets = [ 5 var dataSets = [
6 { 6 {
7 name: "full_data_linux", 7 name: 'full_data_linux',
8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111 "},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","valu e":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Dr iver version","value":"195.36.24"},{"description":"Driver date","value":""},{"de scription":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"descriptio n":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value ":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 19 5.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_A RB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_AR B_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_AR B_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_AR B_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_f loat_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_mul titexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet ers GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_ shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_text ure_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_ texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te xture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex ture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpos e_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_arr ay_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirro r_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable _uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sep arate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_ EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_bu ffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_ framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_format s GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_E XT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_pac ked_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o bject GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_E XT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3 D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_l atc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_textu re_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_ env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture _lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object G L_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_ timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip G L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_cond itional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_flo at GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer G L_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fra gment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_ NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_cove rage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten cil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_dat a_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_N V_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_tex ture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_text ure_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_sha der2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_ NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program G L_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_ vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generat e_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_a ccum "}], 8 gpuInfo: {
9 "featureStatus": { 9 'basic_info': [
Dan Beam 2012/05/07 18:11:57 I think our style guide prefers non-quoted object
kmadhusu 2012/05/08 17:59:36 Done.
10 "featureStatus": 10 {
Dan Beam 2012/05/07 18:11:57 this should probably only be +2\s indented from th
kmadhusu 2012/05/08 17:59:36 Done.
11 'description': 'Initialization time',
12 'value': '111'
13 },
14 {
15 'description': 'Vendor Id',
16 'value': '0x10de'
17 },
18 {
19 'description': 'Device Id',
20 'value': '0x0658'
21 },
22 {
23 'description': 'Driver vendor',
24 'value': 'NVIDIA'
25 },
26 {
27 'description': 'Driver version',
28 'value': '195.36.24'
29 },
30 {
31 'description': 'Driver date',
32 'value': ''
33 },
34 {
35 'description': 'Pixel shader version',
36 'value': '1.50'
37 },
38 {
39 'description': 'Vertex shader version',
40 'value': '1.50'
41 },
42 {
43 'description': 'GL version',
44 'value': '3.2'
45 },
46 {
47 'description': 'GL_VENDOR',
48 'value': 'NVIDIA Corporation'
49 },
50 {
51 'description': 'GL_RENDERER',
52 'value': 'Quadro FX 380/PCI/SSE2'
53 },
54 {
55 'description': 'GL_VERSION',
56 'value': '3.2.0 NVIDIA 195.36.24'
57 },
58 {
59 'description': 'GL_EXTENSIONS',
60 'value': 'GL_ARB_color_buffer_float ' +
Dan Beam 2012/05/07 18:11:57 nit: it'd be less chars and possibly less error pr
kmadhusu 2012/05/08 17:59:36 Done.
61 'GL_ARB_compatibility GL_ARB_copy_buffer ' +
62 'GL_ARB_depth_buffer_float ' +
63 'GL_ARB_depth_clamp GL_ARB_depth_texture ' +
64 'GL_ARB_draw_buffers ' +
65 'GL_ARB_draw_elements_base_vertex ' +
66 'GL_ARB_draw_instanced ' +
67 'GL_ARB_fragment_coord_conventions ' +
68 'GL_ARB_fragment_program ' +
69 'GL_ARB_fragment_program_shadow ' +
70 'GL_ARB_fragment_shader ' +
71 'GL_ARB_framebuffer_object ' +
72 'GL_ARB_framebuffer_sRGB ' +
73 'GL_ARB_geometry_shader4 ' +
74 'GL_ARB_half_float_pixel ' +
75 'GL_ARB_half_float_vertex ' +
76 'GL_ARB_imaging GL_ARB_map_buffer_range ' +
77 'GL_ARB_multisample GL_ARB_multitexture ' +
78 'GL_ARB_occlusion_query ' +
79 'GL_ARB_pixel_buffer_object ' +
80 'GL_ARB_point_parameters ' +
81 'GL_ARB_point_sprite ' +
82 'GL_ARB_provoking_vertex ' +
83 'GL_ARB_seamless_cube_map ' +
84 'GL_ARB_shader_objects ' +
85 'GL_ARB_shading_language_100 ' +
86 'GL_ARB_shadow GL_ARB_sync ' +
87 'GL_ARB_texture_border_clamp ' +
88 'GL_ARB_texture_buffer_object ' +
89 'GL_ARB_texture_compression ' +
90 'GL_ARB_texture_compression_rgtc ' +
91 'GL_ARB_texture_cube_map ' +
92 'GL_ARB_texture_env_add ' +
93 'GL_ARB_texture_env_combine ' +
94 'GL_ARB_texture_env_crossbar ' +
95 'GL_ARB_texture_env_dot3 ' +
96 'GL_ARB_texture_float ' +
97 'GL_ARB_texture_mirrored_repeat ' +
98 'GL_ARB_texture_multisample ' +
99 'GL_ARB_texture_non_power_of_two ' +
100 'GL_ARB_texture_rectangle ' +
101 'GL_ARB_texture_rg ' +
102 'GL_ARB_transpose_matrix ' +
103 'GL_ARB_uniform_buffer_object ' +
104 'GL_ARB_vertex_array_bgra ' +
105 'GL_ARB_vertex_array_object ' +
106 'GL_ARB_vertex_buffer_object ' +
107 'GL_ARB_vertex_program ' +
108 'GL_ARB_vertex_shader ' +
109 'GL_ARB_window_pos ' +
110 'GL_ATI_draw_buffers ' +
111 'GL_ATI_texture_float ' +
112 'GL_ATI_texture_mirror_once ' +
113 'GL_S3_s3tc GL_EXT_texture_env_add ' +
114 'GL_EXT_abgr GL_EXT_bgra ' +
115 'GL_EXT_bindable_uniform ' +
116 'GL_EXT_blend_color ' +
117 'GL_EXT_blend_equation_separate ' +
118 'GL_EXT_blend_func_separate ' +
119 'GL_EXT_blend_minmax ' +
120 'GL_EXT_blend_subtract ' +
121 'GL_EXT_compiled_vertex_array ' +
122 'GL_EXT_Cg_shader ' +
123 'GL_EXT_depth_bounds_test ' +
124 'GL_EXT_direct_state_access ' +
125 'GL_EXT_draw_buffers2 ' +
126 'GL_EXT_draw_instanced ' +
127 'GL_EXT_draw_range_elements ' +
128 'GL_EXT_fog_coord ' +
129 'GL_EXT_framebuffer_blit ' +
130 'GL_EXT_framebuffer_multisample ' +
131 'GL_EXTX_framebuffer_mixed_formats ' +
132 'GL_EXT_framebuffer_object ' +
133 'GL_EXT_framebuffer_sRGB ' +
134 'GL_EXT_geometry_shader4 ' +
135 'GL_EXT_gpu_program_parameters ' +
136 'GL_EXT_gpu_shader4 ' +
137 'GL_EXT_multi_draw_arrays ' +
138 'GL_EXT_packed_depth_stencil ' +
139 'GL_EXT_packed_float ' +
140 'GL_EXT_packed_pixels ' +
141 'GL_EXT_pixel_buffer_object ' +
142 'GL_EXT_point_parameters ' +
143 'GL_EXT_provoking_vertex ' +
144 'GL_EXT_rescale_normal ' +
145 'GL_EXT_secondary_color ' +
146 'GL_EXT_separate_shader_objects ' +
147 'GL_EXT_separate_specular_color ' +
148 'GL_EXT_shadow_funcs ' +
149 'GL_EXT_stencil_two_side ' +
150 'GL_EXT_stencil_wrap ' +
151 'GL_EXT_texture3D ' +
152 'GL_EXT_texture_array ' +
153 'GL_EXT_texture_buffer_object ' +
154 'GL_EXT_texture_compression_latc ' +
155 'GL_EXT_texture_compression_rgtc ' +
156 'GL_EXT_texture_compression_s3tc ' +
157 'GL_EXT_texture_cube_map ' +
158 'GL_EXT_texture_edge_clamp ' +
159 'GL_EXT_texture_env_combine ' +
160 'GL_EXT_texture_env_dot3 ' +
161 'GL_EXT_texture_filter_anisotropic ' +
162 'GL_EXT_texture_integer ' +
163 'GL_EXT_texture_lod ' +
164 'GL_EXT_texture_lod_bias ' +
165 'GL_EXT_texture_mirror_clamp ' +
166 'GL_EXT_texture_object ' +
167 'GL_EXT_texture_shared_exponent ' +
168 'GL_EXT_texture_sRGB ' +
169 'GL_EXT_texture_swizzle ' +
170 'GL_EXT_timer_query ' +
171 'GL_EXT_vertex_array ' +
172 'GL_EXT_vertex_array_bgra ' +
173 'GL_IBM_rasterpos_clip ' +
174 'GL_IBM_texture_mirrored_repeat ' +
175 'GL_KTX_buffer_region ' +
176 'GL_NV_blend_square ' +
177 'GL_NV_conditional_render ' +
178 'GL_NV_copy_depth_to_color ' +
179 'GL_NV_copy_image ' +
180 'GL_NV_depth_buffer_float ' +
181 'GL_NV_depth_clamp ' +
182 'GL_NV_explicit_multisample ' +
183 'GL_NV_fence GL_NV_float_buffer ' +
184 'GL_NV_fog_distance ' +
185 'GL_NV_fragment_program ' +
186 'GL_NV_fragment_program_option ' +
187 'GL_NV_fragment_program2 ' +
188 'GL_NV_framebuffer_multisample_coverage ' +
189 'GL_NV_geometry_shader4 ' +
190 'GL_NV_gpu_program4 ' +
191 'GL_NV_half_float ' +
192 'GL_NV_light_max_exponent ' +
193 'GL_NV_multisample_coverage ' +
194 'GL_NV_multisample_filter_hint ' +
195 'GL_NV_occlusion_query ' +
196 'GL_NV_packed_depth_stencil ' +
197 'GL_NV_parameter_buffer_object ' +
198 'GL_NV_parameter_buffer_object2 ' +
199 'GL_NV_pixel_data_range ' +
200 'GL_NV_point_sprite ' +
201 'GL_NV_primitive_restart ' +
202 'GL_NV_register_combiners ' +
203 'GL_NV_register_combiners2 ' +
204 'GL_NV_shader_buffer_load ' +
205 'GL_NV_texgen_reflection ' +
206 'GL_NV_texture_barrier ' +
207 'GL_NV_texture_compression_vtc ' +
208 'GL_NV_texture_env_combine4 ' +
209 'GL_NV_texture_expand_normal ' +
210 'GL_NV_texture_rectangle ' +
211 'GL_NV_texture_shader ' +
212 'GL_NV_texture_shader2 ' +
213 'GL_NV_texture_shader3 ' +
214 'GL_NV_transform_feedback ' +
215 'GL_NV_vertex_array_range ' +
216 'GL_NV_vertex_array_range2 ' +
217 'GL_NV_vertex_buffer_unified_memory ' +
218 'GL_NV_vertex_program ' +
219 'GL_NV_vertex_program1_1 ' +
220 'GL_NV_vertex_program2 ' +
221 'GL_NV_vertex_program2_option ' +
222 'GL_NV_vertex_program3 ' +
223 'GL_NVX_conditional_render ' +
224 'GL_NVX_gpu_memory_info ' +
225 'GL_SGIS_generate_mipmap ' +
226 'GL_SGIS_texture_lod ' +
227 'GL_SGIX_depth_texture GL_SGIX_shadow ' +
228 'GL_SUN_slice_accum '}],
Dan Beam 2012/05/07 18:11:57 the ending }] are strange looking to me
kmadhusu 2012/05/08 17:59:36 Fixed.
229 'featureStatus': {
230 'featureStatus':
11 [ 231 [
12 {"status":"enabled","name":"2d_canvas"}, 232 {'status': 'enabled', 'name': '2d_canvas'},
13 {"status":"enabled","name":"3d_css"}, 233 {'status': 'enabled', 'name': '3d_css'},
14 {"status":"enabled","name":"compositing"}, 234 {'status': 'enabled', 'name': 'compositing'},
15 {"status":"enabled","name":"webgl"}, 235 {'status': 'enabled', 'name': 'webgl'},
16 {"status":"enabled","name":"multisampling"} 236 {'status': 'enabled', 'name': 'multisampling'}
17 ], 237 ],
18 "problems":[] 238 'problems': []
19 } 239 }
Dan Beam 2012/05/07 18:11:57 something about this indent is wrong, there's only
kmadhusu 2012/05/08 17:59:36 Fixed.
20 }, 240 },
21 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line" :"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --sho w-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0. 729.0","version_mod":""}, 241 clientInfo: {'blacklist_version': '1.10',
22 logMessages: [ ] 242 'cl': '80750-dirty',
243 'command_line': './out/Debug/chrome --flag-switches-begin' +
244 ' --show-composited-layer-borders' +
245 ' --show-fps-counter --flag-switches-end',
246 'official': 'Developer Build',
247 'version': '12.0.729.0',
248 'version_mod': ''},
249 logMessages: []
23 }, 250 },
24 { 251 {
25 name: "no_data", 252 name: 'no_data',
26 gpuInfo: undefined, 253 gpuInfo: undefined,
27 clientInfo: undefined, 254 clientInfo: undefined,
28 logMessages: undefined 255 logMessages: undefined
29 }, 256 },
30 { 257 {
31 name: "logs", 258 name: 'logs',
32 gpuInfo: undefined, 259 gpuInfo: undefined,
33 clientInfo: undefined, 260 clientInfo: undefined,
34 logMessages: [ 261 logMessages: [
35 {"header": "foo", "message": "Bar"} 262 {'header': 'foo', 'message': 'Bar'}
36 ] 263 ]
37 }, 264 },
38 265
39 // tests for status 266 // tests for status
40 { 267 {
41 name: "feature_states", 268 name: 'feature_states',
42 gpuInfo: {"basic_info":undefined, 269 gpuInfo: {'basic_info': undefined,
43 "featureStatus": { 270 'featureStatus': {
44 "featureStatus": 271 'featureStatus':
45 [ 272 [
46 {"status":"disabled_off","name":"2d_canvas"}, 273 {'status': 'disabled_off', 'name': '2d_canvas'},
47 {"status":"unavailable_software","name":"3d_css"}, 274 {'status': 'unavailable_software', 'name': '3d_css'},
48 {"status":"disabled_software","name":"compositing"}, 275 {'status': 'disabled_software', 'name': 'compositing'},
49 {"status":"software","name":"compositing"}, 276 {'status': 'software', 'name': 'compositing'},
50 {"status":"unavailable_off","name":"webgl"}, 277 {'status': 'unavailable_off', 'name': 'webgl'},
51 {"status":"enabled","name":"multisampling"} 278 {'status': 'enabled', 'name': 'multisampling'}
52 ], 279 ],
53 "problems":[ 280 'problems': [
54 {description: "Something wrong", crBugs: [], webkitBugs: [] },
55 {description: "SomethingElse", crBugs: [], webkitBugs: []},
56 { 281 {
57 description: "WebKit and Chrome bug", 282 description: 'Something wrong',
283 crBugs: [],
284 webkitBugs: []
285 },
286 {
287 description: 'SomethingElse',
288 crBugs: [],
289 webkitBugs: []
290 },
291 {
292 description: 'WebKit and Chrome bug',
58 crBugs: [23456], 293 crBugs: [23456],
59 webkitBugs: [789,2123] 294 webkitBugs: [789, 2123]
60 } 295 }
61 ] 296 ]
62 } 297 }
63 }, 298 },
64 clientInfo: undefined, 299 clientInfo: undefined,
65 logMessages: [ ] 300 logMessages: []
66 } 301 }
67 302
68 ]; 303 ];
69 304
70 var selectEl = document.createElement('select'); 305 var selectEl = document.createElement('select');
71 for(var i = 0; i < dataSets.length; ++i) { 306 for (var i = 0; i < dataSets.length; ++i) {
72 var optionEl = document.createElement('option'); 307 var optionEl = document.createElement('option');
73 optionEl.textContent = dataSets[i].name; 308 optionEl.textContent = dataSets[i].name;
74 optionEl.dataSet = dataSets[i]; 309 optionEl.dataSet = dataSets[i];
75 selectEl.add(optionEl); 310 selectEl.add(optionEl);
76 } 311 }
77 selectEl.addEventListener('change', function() { 312 selectEl.addEventListener('change', function() {
78 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]); 313 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
79 }); 314 });
80 selectEl.addEventListener('keydown', function() { 315 selectEl.addEventListener('keydown', function() {
81 window.setTimeout(function() { 316 window.setTimeout(function() {
82 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]); 317 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
83 }, 0); 318 }, 0);
84 }); 319 });
85 320
86 var controlEl = document.createElement('div'); 321 var controlEl = document.createElement('div');
87 var textEl = document.createElement('span'); 322 var textEl = document.createElement('span');
88 textEl.textContent = 'GPU Info:'; 323 textEl.textContent = 'GPU Info:';
89 controlEl.appendChild(textEl); 324 controlEl.appendChild(textEl);
90 controlEl.appendChild(selectEl); 325 controlEl.appendChild(selectEl);
91 326
92 document.querySelector('#debug-div').appendChild(controlEl, document.body.fir stChild); 327 document.querySelector('#debug-div').appendChild(controlEl,
Dan Beam 2012/05/07 18:11:57 I hope this is being deferred until DOMContentLoad
kmadhusu 2012/05/08 17:59:36 nduca@: This comment is associated with implementa
328 document.body.firstChild);
93 329
94 browserBridge.applySimulatedData_(dataSets[0]); 330 browserBridge.applySimulatedData_(dataSets[0]);
95 331
96 })(); 332 })();
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