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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | |
2 // for details. All rights reserved. Use of this source code is governed by a | |
3 // BSD-style license that can be found in the LICENSE file. | |
4 | |
5 #include "bin/dbg_connection.h" | |
6 #include "bin/dartutils.h" | |
7 #include "bin/fdutils.h" | |
8 #include "bin/socket.h" | |
9 #include "bin/thread.h" | |
10 #include "bin/utils.h" | |
11 | |
12 #include "platform/globals.h" | |
13 #include "platform/json.h" | |
14 #include "platform/thread.h" | |
15 #include "platform/utils.h" | |
16 | |
17 #include "include/dart_api.h" | |
18 | |
19 | |
20 int DebuggerConnectionHandler::listener_fd_ = -1; | |
21 int DebuggerConnectionHandler::debugger_fd_ = -1; | |
22 MessageBuffer* DebuggerConnectionHandler::msgbuf_ = NULL; | |
23 | |
24 bool DebuggerConnectionHandler::handler_started_ = false; | |
25 | |
26 | |
27 // TODO(hausner): Need better error handling. | |
28 #define ASSERT_NOT_ERROR(handle) \ | |
29 ASSERT(!Dart_IsError(handle)) | |
30 | |
31 | |
32 class MessageBuffer { | |
33 public: | |
34 explicit MessageBuffer(int fd); | |
35 ~MessageBuffer(); | |
36 void ReadData(); | |
37 bool IsValidMessage() const; | |
38 void PopMessage(); | |
39 int MessageId() const; | |
40 char* buf() const { return buf_; } | |
41 bool Alive() const { return connection_is_alive_; } | |
42 | |
43 private: | |
44 static const int kInitialBufferSize = 256; | |
45 char* buf_; | |
46 int buf_length_; | |
47 int fd_; | |
48 int data_length_; | |
49 bool connection_is_alive_; | |
siva
2012/05/03 22:52:08
The DISALLOW stuff ....
hausner
2012/05/03 23:52:00
Done.
| |
50 }; | |
51 | |
52 | |
53 MessageBuffer::MessageBuffer(int fd) | |
54 : buf_(NULL), | |
55 buf_length_(0), | |
56 fd_(fd), | |
57 data_length_(0), | |
58 connection_is_alive_(true) { | |
59 buf_ = reinterpret_cast<char*>(malloc(kInitialBufferSize)); | |
60 if (buf_ == NULL) { | |
61 FATAL("Failed to allocate message buffer\n"); | |
62 } | |
63 buf_length_ = kInitialBufferSize; | |
64 buf_[0] = '\0'; | |
65 data_length_ = 0; | |
66 } | |
67 | |
68 | |
69 MessageBuffer::~MessageBuffer() { | |
70 free(buf_); | |
71 buf_ = NULL; | |
72 fd_ = -1; | |
73 } | |
74 | |
75 | |
76 bool MessageBuffer::IsValidMessage() const { | |
77 if (data_length_ == 0) { | |
78 return false; | |
79 } | |
80 dart::JSONReader msg_reader(buf_); | |
81 return msg_reader.EndOfObject() != NULL; | |
82 } | |
83 | |
84 | |
85 int MessageBuffer::MessageId() const { | |
86 dart::JSONReader r(buf_); | |
87 r.Seek("id"); | |
88 if (r.Type() == dart::JSONReader::kInteger) { | |
89 return atoi(r.ValueChars()); | |
90 } else { | |
91 return -1; | |
92 } | |
93 } | |
94 | |
95 | |
96 void MessageBuffer::ReadData() { | |
97 ASSERT(data_length_ >= 0); | |
98 ASSERT(data_length_ < buf_length_); | |
99 int max_read = buf_length_ - data_length_ - 1; | |
100 if (max_read == 0) { | |
101 // TODO(hausner): | |
102 // Buffer is full. What should we do if there is no valid message | |
103 // in the buffer? This might be possible if the client sends a message | |
104 // that's larger than the buffer, of if the client sends malformed | |
105 // messages that keep piling up. | |
106 ASSERT(IsValidMessage()); | |
107 return; | |
108 } | |
109 int bytes_read = Socket::Read(fd_, buf_ + data_length_, max_read); | |
siva
2012/05/03 22:52:08
Socket:;Read could also return -1 on error conditi
hausner
2012/05/03 23:52:00
Done.
| |
110 if (bytes_read == 0) { | |
siva
2012/05/03 22:52:08
Socket::Read seems to have some weird code in ther
hausner
2012/05/03 23:52:00
Yes I think on non-blocking sockets they treat the
| |
111 connection_is_alive_ = false; | |
112 return; | |
113 } | |
114 ASSERT(bytes_read > 0); | |
115 data_length_ += bytes_read; | |
116 ASSERT(data_length_ < buf_length_); | |
117 buf_[data_length_] = '\0'; | |
118 } | |
119 | |
120 | |
121 void MessageBuffer::PopMessage() { | |
122 dart::JSONReader msg_reader(buf_); | |
123 const char* end = msg_reader.EndOfObject(); | |
124 if (end != NULL) { | |
125 ASSERT(*end == '}'); | |
126 end++; | |
127 data_length_ = 0; | |
128 while (*end != '\0') { | |
129 buf_[data_length_] = *end++; | |
130 data_length_++; | |
131 } | |
132 buf_[data_length_] = '\0'; | |
133 ASSERT(data_length_ < buf_length_); | |
siva
2012/05/03 22:52:08
This assert should be inside the loop where data_l
hausner
2012/05/03 23:52:00
True, but rather than slowing things down too much
| |
134 } | |
135 } | |
136 | |
137 | |
138 static bool IsValidJSON(const char* msg) { | |
139 dart::JSONReader r(msg); | |
140 return r.EndOfObject() != NULL; | |
141 } | |
142 | |
143 | |
144 void DebuggerConnectionHandler::HandleResumeCmd() { | |
145 int msg_id = msgbuf_->MessageId(); | |
146 dart::TextBuffer msg(64); | |
147 msg.Printf("{ \"id\": %d }", msg_id); | |
148 FDUtils::WriteToBlocking(debugger_fd_, msg.buf(), msg.length()); | |
siva
2012/05/03 22:52:08
Need to check for return value from WriteToBlockin
hausner
2012/05/03 23:52:00
Added a TODO for error checking.
On 2012/05/03 22
| |
149 } | |
150 | |
151 | |
152 void DebuggerConnectionHandler::HandleMessages() { | |
153 for (;;) { | |
154 while (!msgbuf_->IsValidMessage() && msgbuf_->Alive()) { | |
155 msgbuf_->ReadData(); | |
156 } | |
157 if (!msgbuf_->Alive()) { | |
158 return; | |
159 } | |
160 dart::JSONReader r(msgbuf_->buf()); | |
161 bool found = r.Seek("command"); | |
162 if (r.Error()) { | |
163 FATAL("Illegal JSON message received"); | |
164 } | |
165 if (!found) { | |
166 printf("'command' not found in JSON message: '%s'\n", msgbuf_->buf()); | |
167 msgbuf_->PopMessage(); | |
168 } else if (r.IsStringLiteral("resume")) { | |
169 HandleResumeCmd(); | |
170 msgbuf_->PopMessage(); | |
171 return; | |
172 } else { | |
173 printf("unrecognized command received: '%s'\n", msgbuf_->buf()); | |
174 msgbuf_->PopMessage(); | |
175 } | |
176 } | |
177 } | |
178 | |
179 | |
180 void DebuggerConnectionHandler::SendBreakpointEvent(Dart_Breakpoint bpt, | |
181 Dart_StackTrace trace) { | |
182 dart::TextBuffer msg(128); | |
183 intptr_t trace_len = 0; | |
184 Dart_Handle res = Dart_StackTraceLength(trace, &trace_len); | |
185 ASSERT_NOT_ERROR(res); | |
186 msg.Printf("{ \"command\" : \"paused\", \"params\" : "); | |
187 msg.Printf("{ \"callFrames\" : [ "); | |
188 for (int i = 0; i < trace_len; i++) { | |
189 Dart_ActivationFrame frame; | |
190 res = Dart_GetActivationFrame(trace, i, &frame); | |
191 ASSERT_NOT_ERROR(res); | |
192 Dart_Handle func_name; | |
193 Dart_Handle script_url; | |
194 intptr_t line_number = 0; | |
195 res = Dart_ActivationFrameInfo( | |
196 frame, &func_name, &script_url, &line_number); | |
197 ASSERT_NOT_ERROR(res); | |
198 ASSERT(Dart_IsString(func_name)); | |
199 const char* func_name_chars; | |
200 Dart_StringToCString(func_name, &func_name_chars); | |
201 msg.Printf("%s { \"functionName\" : \"%s\" , ", | |
202 i > 0 ? "," : "", | |
203 func_name_chars); | |
204 ASSERT(Dart_IsString(script_url)); | |
205 const char* script_url_chars; | |
206 Dart_StringToCString(script_url, &script_url_chars); | |
207 msg.Printf("\"location\": { \"scriptId\": \"%s\", \"lineNumber\": %d }}", | |
208 script_url_chars, line_number); | |
209 } | |
210 msg.Printf("]}}"); | |
211 printf("Breakpoint event message: '%s'\n", msg.buf()); | |
212 ASSERT(IsValidJSON(msg.buf())); | |
213 } | |
214 | |
215 | |
216 void DebuggerConnectionHandler::BreakpointHandler(Dart_Breakpoint bpt, | |
217 Dart_StackTrace trace) { | |
218 while (!IsConnected()) { | |
219 printf("Waiting for debugger connection\n"); | |
220 sleep(1); | |
221 } | |
siva
2012/05/03 22:52:08
I am wondering if this loop instead of sitting her
hausner
2012/05/03 23:52:00
True, but fairly soon I plan to support the "pause
| |
222 SendBreakpointEvent(bpt, trace); | |
223 HandleMessages(); | |
224 if (!msgbuf_->Alive()) { | |
225 CloseDbgConnection(); | |
226 } | |
227 } | |
228 | |
229 | |
230 void DebuggerConnectionHandler::AcceptDbgConnection(int debugger_fd) { | |
231 debugger_fd_ = debugger_fd; | |
232 ASSERT(msgbuf_ == NULL); | |
233 msgbuf_ = new MessageBuffer(debugger_fd_); | |
234 } | |
235 | |
236 void DebuggerConnectionHandler::CloseDbgConnection() { | |
237 if (debugger_fd_ >= 0) { | |
238 // TODO(hausner): need a Socket::Close() function. | |
239 } | |
240 if (msgbuf_ != NULL) { | |
241 delete msgbuf_; | |
242 msgbuf_ = NULL; | |
243 } | |
siva
2012/05/03 22:52:08
What about the debugger state (breakpoints set etc
hausner
2012/05/03 23:52:00
Good point. I was thinking of removing all breakpo
| |
244 } | |
245 | |
246 void DebuggerConnectionHandler::StartHandler(int port_number) { | |
247 if (handler_started_) { | |
248 return; | |
249 } | |
250 ASSERT(listener_fd_ == -1); | |
251 listener_fd_ = ServerSocket::CreateBindListen("127.0.0.1", port_number, 1); | |
siva
2012/05/03 22:52:08
instead of hard coding the ip address why not acce
hausner
2012/05/03 23:52:00
I moved this default IP address to main.cc and add
| |
252 | |
253 handler_started_ = true; | |
254 DebuggerConnectionImpl::StartHandler(port_number); | |
255 Dart_SetBreakpointHandler(BreakpointHandler); | |
256 } | |
257 | |
258 | |
259 DebuggerConnectionHandler::~DebuggerConnectionHandler() { | |
260 CloseDbgConnection(); | |
261 } | |
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