Index: ash/wm/screen_dimmer_unittest.cc |
diff --git a/ash/wm/screen_dimmer_unittest.cc b/ash/wm/screen_dimmer_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b66cd2f9afd72f65d632d7082c789b9b96d9a102 |
--- /dev/null |
+++ b/ash/wm/screen_dimmer_unittest.cc |
@@ -0,0 +1,78 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ash/wm/screen_dimmer.h" |
+ |
+#include "ash/shell.h" |
+#include "ash/test/ash_test_base.h" |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/aura/root_window.h" |
+#include "ui/gfx/compositor/layer.h" |
+ |
+namespace ash { |
+namespace test { |
+ |
+class ScreenDimmerTest : public AshTestBase { |
+ public: |
+ ScreenDimmerTest() : dimmer_(NULL) {} |
+ virtual ~ScreenDimmerTest() {} |
+ |
+ void SetUp() OVERRIDE { |
+ AshTestBase::SetUp(); |
+ dimmer_ = Shell::GetInstance()->screen_dimmer(); |
+ test_api_.reset(new internal::ScreenDimmer::TestApi(dimmer_)); |
+ } |
+ |
+ protected: |
+ internal::ScreenDimmer* dimmer_; // not owned |
+ |
+ scoped_ptr<internal::ScreenDimmer::TestApi> test_api_; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(ScreenDimmerTest); |
+}; |
+ |
+TEST_F(ScreenDimmerTest, DimAndUndim) { |
+ // Don't create a layer until we need to. |
+ EXPECT_TRUE(test_api_->layer() == NULL); |
+ dimmer_->SetDimming(false); |
+ EXPECT_TRUE(test_api_->layer() == NULL); |
+ |
+ // When we enable dimming, the layer should be created and stacked at the top |
+ // of the root's children. |
+ dimmer_->SetDimming(true); |
+ ASSERT_TRUE(test_api_->layer() != NULL); |
+ ui::Layer* root_layer = Shell::GetInstance()->GetRootWindow()->layer(); |
+ ASSERT_TRUE(!root_layer->children().empty()); |
+ EXPECT_EQ(test_api_->layer(), root_layer->children().back()); |
+ EXPECT_TRUE(test_api_->layer()->visible()); |
+ EXPECT_GT(test_api_->layer()->GetTargetOpacity(), 0.0f); |
+ |
+ // When we disable dimming, the layer should be animated back to full |
+ // transparency. |
+ dimmer_->SetDimming(false); |
+ ASSERT_TRUE(test_api_->layer() != NULL); |
+ EXPECT_TRUE(test_api_->layer()->visible()); |
+ EXPECT_FLOAT_EQ(0.0f, test_api_->layer()->GetTargetOpacity()); |
+} |
+ |
+TEST_F(ScreenDimmerTest, ResizeLayer) { |
+ // The dimming layer should be initially sized to cover the root window. |
+ dimmer_->SetDimming(true); |
+ ui::Layer* dimming_layer = test_api_->layer(); |
+ ASSERT_TRUE(dimming_layer != NULL); |
+ ui::Layer* root_layer = Shell::GetInstance()->GetRootWindow()->layer(); |
+ EXPECT_EQ(gfx::Rect(root_layer->bounds().size()).ToString(), |
+ dimming_layer->bounds().ToString()); |
+ |
+ // When we resize the root window, the dimming layer should be resized to |
+ // match. |
+ gfx::Size kNewSize(400, 300); |
+ Shell::GetInstance()->GetRootWindow()->SetHostSize(kNewSize); |
+ EXPECT_EQ(kNewSize.ToString(), dimming_layer->bounds().size().ToString()); |
+} |
+ |
+} // namespace test |
+} // namespace ash |