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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/monitor.h" | 5 #include "ui/gfx/monitor.h" |
| 6 | 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/gfx/insets.h" | 8 #include "ui/gfx/insets.h" |
| 9 | 9 |
| 10 namespace { | 10 namespace { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 EXPECT_EQ("0,0 50x50", monitor.bounds().ToString()); | 22 EXPECT_EQ("0,0 50x50", monitor.bounds().ToString()); |
| 23 EXPECT_EQ("3,4 40x30", monitor.work_area().ToString()); | 23 EXPECT_EQ("3,4 40x30", monitor.work_area().ToString()); |
| 24 | 24 |
| 25 monitor.SetSize(gfx::Size(200, 200)); | 25 monitor.SetSize(gfx::Size(200, 200)); |
| 26 EXPECT_EQ("3,4 190x180", monitor.work_area().ToString()); | 26 EXPECT_EQ("3,4 190x180", monitor.work_area().ToString()); |
| 27 | 27 |
| 28 monitor.UpdateWorkAreaFromInsets(gfx::Insets(3, 4, 5, 6)); | 28 monitor.UpdateWorkAreaFromInsets(gfx::Insets(3, 4, 5, 6)); |
| 29 EXPECT_EQ("4,3 190x192", monitor.work_area().ToString()); | 29 EXPECT_EQ("4,3 190x192", monitor.work_area().ToString()); |
| 30 } | 30 } |
| 31 | 31 |
| 32 #if defined(ENABLE_DIP) | |
| 33 TEST(MonitorTest, Scale) { | 32 TEST(MonitorTest, Scale) { |
| 34 gfx::Monitor monitor(0, gfx::Rect(0, 0, 100, 100)); | 33 gfx::Monitor monitor(0, gfx::Rect(0, 0, 100, 100)); |
| 35 monitor.set_work_area(gfx::Rect(10, 10, 80, 80)); | 34 monitor.set_work_area(gfx::Rect(10, 10, 80, 80)); |
| 36 EXPECT_EQ("0,0 100x100", monitor.bounds().ToString()); | 35 EXPECT_EQ("0,0 100x100", monitor.bounds().ToString()); |
| 37 EXPECT_EQ("10,10 80x80", monitor.work_area().ToString()); | 36 EXPECT_EQ("10,10 80x80", monitor.work_area().ToString()); |
| 38 | 37 |
| 39 // Scale it back to 2x | 38 // Scale it back to 2x |
| 40 monitor.SetScaleAndBounds(2.0f, gfx::Rect(0, 0, 140, 140)); | 39 monitor.SetScaleAndBounds(2.0f, gfx::Rect(0, 0, 140, 140)); |
| 41 EXPECT_EQ("0,0 70x70", monitor.bounds().ToString()); | 40 EXPECT_EQ("0,0 70x70", monitor.bounds().ToString()); |
| 42 EXPECT_EQ("10,10 50x50", monitor.work_area().ToString()); | 41 EXPECT_EQ("10,10 50x50", monitor.work_area().ToString()); |
| 43 | 42 |
| 44 // Scale it back to 1x | 43 // Scale it back to 1x |
| 45 monitor.SetScaleAndBounds(1.0f, gfx::Rect(0, 0, 100, 100)); | 44 monitor.SetScaleAndBounds(1.0f, gfx::Rect(0, 0, 100, 100)); |
| 46 EXPECT_EQ("0,0 100x100", monitor.bounds().ToString()); | 45 EXPECT_EQ("0,0 100x100", monitor.bounds().ToString()); |
| 47 EXPECT_EQ("10,10 80x80", monitor.work_area().ToString()); | 46 EXPECT_EQ("10,10 80x80", monitor.work_area().ToString()); |
| 48 } | 47 } |
| 49 #endif | |
| 50 | 48 |
| 51 } | 49 } |
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