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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
11 #include "base/string_util.h" | 11 #include "base/string_util.h" |
12 #include "base/stringprintf.h" | 12 #include "base/stringprintf.h" |
13 #include "ui/aura/client/event_client.h" | 13 #include "ui/aura/client/event_client.h" |
14 #include "ui/aura/client/stacking_client.h" | 14 #include "ui/aura/client/stacking_client.h" |
15 #include "ui/aura/client/visibility_client.h" | 15 #include "ui/aura/client/visibility_client.h" |
16 #include "ui/aura/dip_util.h" | |
17 #include "ui/aura/env.h" | 16 #include "ui/aura/env.h" |
18 #include "ui/aura/event.h" | 17 #include "ui/aura/event.h" |
19 #include "ui/aura/event_filter.h" | 18 #include "ui/aura/event_filter.h" |
20 #include "ui/aura/layout_manager.h" | 19 #include "ui/aura/layout_manager.h" |
21 #include "ui/aura/root_window.h" | 20 #include "ui/aura/root_window.h" |
22 #include "ui/aura/window_delegate.h" | 21 #include "ui/aura/window_delegate.h" |
23 #include "ui/aura/window_observer.h" | 22 #include "ui/aura/window_observer.h" |
24 #include "ui/base/animation/multi_animation.h" | 23 #include "ui/base/animation/multi_animation.h" |
25 #include "ui/gfx/canvas.h" | 24 #include "ui/gfx/canvas.h" |
26 #include "ui/gfx/compositor/compositor.h" | 25 #include "ui/gfx/compositor/compositor.h" |
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205 // TODO(beng): There may be a better way to handle this, and the existing code | 204 // TODO(beng): There may be a better way to handle this, and the existing code |
206 // is likely wrong anyway in a multi-monitor world, but this will | 205 // is likely wrong anyway in a multi-monitor world, but this will |
207 // do for now. | 206 // do for now. |
208 if (!GetRootWindow()) | 207 if (!GetRootWindow()) |
209 return bounds(); | 208 return bounds(); |
210 gfx::Point origin = bounds().origin(); | 209 gfx::Point origin = bounds().origin(); |
211 Window::ConvertPointToWindow(parent_, GetRootWindow(), &origin); | 210 Window::ConvertPointToWindow(parent_, GetRootWindow(), &origin); |
212 return gfx::Rect(origin, bounds().size()); | 211 return gfx::Rect(origin, bounds().size()); |
213 } | 212 } |
214 | 213 |
215 const gfx::Rect& Window::GetBoundsInPixel() const { | |
216 return layer_->bounds(); | |
217 } | |
218 | |
219 void Window::SetTransform(const ui::Transform& transform) { | 214 void Window::SetTransform(const ui::Transform& transform) { |
220 RootWindow* root_window = GetRootWindow(); | 215 RootWindow* root_window = GetRootWindow(); |
221 bool contained_mouse = IsVisible() && root_window && | 216 bool contained_mouse = IsVisible() && root_window && |
222 ContainsPointInRoot(root_window->last_mouse_location()); | 217 ContainsPointInRoot(root_window->last_mouse_location()); |
223 layer()->SetTransform(transform); | 218 layer()->SetTransform(transform); |
224 if (root_window) | 219 if (root_window) |
225 root_window->OnWindowTransformed(this, contained_mouse); | 220 root_window->OnWindowTransformed(this, contained_mouse); |
226 } | 221 } |
227 | 222 |
228 void Window::SetLayoutManager(LayoutManager* layout_manager) { | 223 void Window::SetLayoutManager(LayoutManager* layout_manager) { |
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240 } | 235 } |
241 | 236 |
242 void Window::SetBounds(const gfx::Rect& new_bounds) { | 237 void Window::SetBounds(const gfx::Rect& new_bounds) { |
243 if (parent_ && parent_->layout_manager()) | 238 if (parent_ && parent_->layout_manager()) |
244 parent_->layout_manager()->SetChildBounds(this, new_bounds); | 239 parent_->layout_manager()->SetChildBounds(this, new_bounds); |
245 else | 240 else |
246 SetBoundsInternal(new_bounds); | 241 SetBoundsInternal(new_bounds); |
247 } | 242 } |
248 | 243 |
249 gfx::Rect Window::GetTargetBounds() const { | 244 gfx::Rect Window::GetTargetBounds() const { |
250 return ConvertRectToDIP(this, layer_->GetTargetBounds()); | 245 return layer_->GetTargetBounds(); |
251 } | 246 } |
252 | 247 |
253 gfx::Rect Window::bounds() const { | 248 const gfx::Rect& Window::bounds() const { |
254 #if defined(ENABLE_DIP) | |
255 return ConvertRectToDIP(this, layer_->bounds()); | |
256 #else | |
257 return layer_->bounds(); | 249 return layer_->bounds(); |
258 #endif | |
259 } | 250 } |
260 | 251 |
261 void Window::SchedulePaintInRect(const gfx::Rect& rect_in_dip) { | 252 void Window::SchedulePaintInRect(const gfx::Rect& rect) { |
262 gfx::Rect rect = ConvertRectToPixel(this, rect_in_dip); | |
263 if (layer_->SchedulePaint(rect)) { | 253 if (layer_->SchedulePaint(rect)) { |
264 FOR_EACH_OBSERVER( | 254 FOR_EACH_OBSERVER( |
265 WindowObserver, observers_, OnWindowPaintScheduled(this, rect_in_dip)); | 255 WindowObserver, observers_, OnWindowPaintScheduled(this, rect)); |
266 } | 256 } |
267 } | 257 } |
268 | 258 |
269 void Window::SetExternalTexture(ui::Texture* texture) { | 259 void Window::SetExternalTexture(ui::Texture* texture) { |
270 layer_->SetExternalTexture(texture); | 260 layer_->SetExternalTexture(texture); |
271 gfx::Rect region(bounds().size()); | 261 gfx::Rect region(bounds().size()); |
272 FOR_EACH_OBSERVER( | 262 FOR_EACH_OBSERVER( |
273 WindowObserver, observers_, OnWindowPaintScheduled(this, region)); | 263 WindowObserver, observers_, OnWindowPaintScheduled(this, region)); |
274 } | 264 } |
275 | 265 |
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377 } | 367 } |
378 return NULL; | 368 return NULL; |
379 } | 369 } |
380 | 370 |
381 // static | 371 // static |
382 void Window::ConvertPointToWindow(const Window* source, | 372 void Window::ConvertPointToWindow(const Window* source, |
383 const Window* target, | 373 const Window* target, |
384 gfx::Point* point) { | 374 gfx::Point* point) { |
385 if (!source) | 375 if (!source) |
386 return; | 376 return; |
387 // TODO(oshima): We probably need to handle source's root != target's root | |
388 // case under multi monitor environment. | |
389 *point = ConvertPointToPixel(source, *point); | |
390 ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point); | 377 ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point); |
391 if (target) | |
392 *point = ConvertPointToDIP(target, *point); | |
393 else | |
394 *point = ConvertPointToDIP(source, *point); | |
395 } | 378 } |
396 | 379 |
397 gfx::NativeCursor Window::GetCursor(const gfx::Point& point) const { | 380 gfx::NativeCursor Window::GetCursor(const gfx::Point& point) const { |
398 return delegate_ ? delegate_->GetCursor(point) : gfx::kNullCursor; | 381 return delegate_ ? delegate_->GetCursor(point) : gfx::kNullCursor; |
399 } | 382 } |
400 | 383 |
401 void Window::SetEventFilter(EventFilter* event_filter) { | 384 void Window::SetEventFilter(EventFilter* event_filter) { |
402 event_filter_.reset(event_filter); | 385 event_filter_.reset(event_filter); |
403 } | 386 } |
404 | 387 |
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588 RootWindow* root_window = GetRootWindow(); | 571 RootWindow* root_window = GetRootWindow(); |
589 | 572 |
590 bool contained_mouse = | 573 bool contained_mouse = |
591 IsVisible() && | 574 IsVisible() && |
592 root_window && ContainsPointInRoot(root_window->last_mouse_location()); | 575 root_window && ContainsPointInRoot(root_window->last_mouse_location()); |
593 | 576 |
594 const gfx::Rect old_bounds = GetTargetBounds(); | 577 const gfx::Rect old_bounds = GetTargetBounds(); |
595 | 578 |
596 // Always need to set the layer's bounds -- even if it is to the same thing. | 579 // Always need to set the layer's bounds -- even if it is to the same thing. |
597 // This may cause important side effects such as stopping animation. | 580 // This may cause important side effects such as stopping animation. |
598 layer_->SetBounds(ConvertRectToPixel(this, actual_new_bounds)); | 581 layer_->SetBounds(actual_new_bounds); |
599 | 582 |
600 // If we're not changing the effective bounds, then we can bail early and skip | 583 // If we're not changing the effective bounds, then we can bail early and skip |
601 // notifying our listeners. | 584 // notifying our listeners. |
602 if (old_bounds == actual_new_bounds) | 585 if (old_bounds == actual_new_bounds) |
603 return; | 586 return; |
604 | 587 |
605 if (layout_manager_.get()) | 588 if (layout_manager_.get()) |
606 layout_manager_->OnWindowResized(); | 589 layout_manager_->OnWindowResized(); |
607 if (delegate_) | 590 if (delegate_) |
608 delegate_->OnBoundsChanged(old_bounds, actual_new_bounds); | 591 delegate_->OnBoundsChanged(old_bounds, actual_new_bounds); |
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802 void Window::NotifyAddedToRootWindow() { | 785 void Window::NotifyAddedToRootWindow() { |
803 FOR_EACH_OBSERVER(WindowObserver, observers_, | 786 FOR_EACH_OBSERVER(WindowObserver, observers_, |
804 OnWindowAddedToRootWindow(this)); | 787 OnWindowAddedToRootWindow(this)); |
805 for (Window::Windows::const_iterator it = children_.begin(); | 788 for (Window::Windows::const_iterator it = children_.begin(); |
806 it != children_.end(); ++it) { | 789 it != children_.end(); ++it) { |
807 (*it)->NotifyAddedToRootWindow(); | 790 (*it)->NotifyAddedToRootWindow(); |
808 } | 791 } |
809 } | 792 } |
810 | 793 |
811 void Window::OnPaintLayer(gfx::Canvas* canvas) { | 794 void Window::OnPaintLayer(gfx::Canvas* canvas) { |
812 if (delegate_) { | 795 if (delegate_) |
813 #if defined(ENABLE_DIP) | |
814 float scale = GetMonitorScaleFactor(this); | |
815 canvas->sk_canvas()->scale(SkFloatToScalar(scale), SkFloatToScalar(scale)); | |
816 #endif | |
817 delegate_->OnPaint(canvas); | 796 delegate_->OnPaint(canvas); |
818 #if defined(ENABLE_DIP) | |
819 canvas->Restore(); | |
820 #endif | |
821 } | |
822 } | 797 } |
823 | 798 |
824 void Window::UpdateLayerName(const std::string& name) { | 799 void Window::UpdateLayerName(const std::string& name) { |
825 #if !defined(NDEBUG) | 800 #if !defined(NDEBUG) |
826 DCHECK(layer()); | 801 DCHECK(layer()); |
827 | 802 |
828 std::string layer_name(name_); | 803 std::string layer_name(name_); |
829 if (layer_name.empty()) | 804 if (layer_name.empty()) |
830 layer_name.append("Unnamed Window"); | 805 layer_name.append("Unnamed Window"); |
831 | 806 |
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852 for (Windows::const_reverse_iterator it = children_.rbegin(), | 827 for (Windows::const_reverse_iterator it = children_.rbegin(), |
853 rend = children_.rend(); | 828 rend = children_.rend(); |
854 it != rend; ++it) { | 829 it != rend; ++it) { |
855 Window* child = *it; | 830 Window* child = *it; |
856 child->PrintWindowHierarchy(depth + 1); | 831 child->PrintWindowHierarchy(depth + 1); |
857 } | 832 } |
858 } | 833 } |
859 #endif | 834 #endif |
860 | 835 |
861 } // namespace aura | 836 } // namespace aura |
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