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Side by Side Diff: ash/dip_unittest.cc

Issue 10221028: Move DIP translation from ui/aura to ui/compositor (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: revert change i made by accident Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "ash/launcher/launcher.h" 8 #include "ash/launcher/launcher.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ash/test/ash_test_base.h" 10 #include "ash/test/ash_test_base.h"
11 #include "ash/wm/shadow.h" 11 #include "ash/wm/shadow.h"
12 #include "ash/wm/shadow_controller.h" 12 #include "ash/wm/shadow_controller.h"
13 #include "ash/wm/shadow_types.h" 13 #include "ash/wm/shadow_types.h"
14 #include "ash/wm/window_properties.h" 14 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_util.h" 15 #include "ash/wm/window_util.h"
16 #include "base/memory/scoped_ptr.h" 16 #include "base/memory/scoped_ptr.h"
17 #include "ui/aura/client/activation_client.h" 17 #include "ui/aura/client/activation_client.h"
18 #include "ui/aura/root_window.h" 18 #include "ui/aura/root_window.h"
19 #include "ui/aura/window.h" 19 #include "ui/aura/window.h"
20 #include "ui/gfx/compositor/dip_util.h"
20 #include "ui/gfx/compositor/layer.h" 21 #include "ui/gfx/compositor/layer.h"
21 #include "ui/gfx/insets.h" 22 #include "ui/gfx/insets.h"
22 #include "ui/gfx/monitor.h" 23 #include "ui/gfx/monitor.h"
23 #include "ui/gfx/screen.h" 24 #include "ui/gfx/screen.h"
24 #include "ui/views/widget/widget.h" 25 #include "ui/views/widget/widget.h"
25 26
26 #if defined(ENABLE_DIP)
27 #define MAYBE_Shadow FAILS_Shadow
28 #define MAYBE_WorkArea FAILS_WorkArea
29 #else
30 #define MAYBE_Shadow DISABLED_Shadow
31 #define MAYBE_WorkArea DISABLED_WorkArea
32 #endif
33
34 namespace ash { 27 namespace ash {
35 28
36 typedef ash::test::AshTestBase DIPTest; 29 typedef ash::test::AshTestBase DIPTest;
37 30
38 // Test if the shadow works correctly under different density
39 TEST_F(DIPTest, MAYBE_Shadow) {
40 const gfx::Rect kBoundsInDIP(20, 30, 400, 300);
41
42 scoped_ptr<aura::Window> window(new aura::Window(NULL));
43 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
44 window->Init(ui::LAYER_TEXTURED);
45 window->SetParent(NULL);
46 window->SetBounds(kBoundsInDIP);
47
48 internal::ShadowController::TestApi api(
49 Shell::GetInstance()->shadow_controller());
50 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
51 window->Show();
52
53 const gfx::Rect layer_bounds_copy = shadow->layer()->bounds();
54 window.reset();
55
56 ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 1000, 1000));
57
58 window.reset(new aura::Window(NULL));
59 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
60 window->Init(ui::LAYER_TEXTURED);
61 window->SetParent(NULL);
62 window->SetBounds(kBoundsInDIP);
63 shadow = api.GetShadowForWindow(window.get());
64 window->Show();
65 EXPECT_EQ("40,60 800x600", window->GetBoundsInPixel().ToString());
66 EXPECT_EQ(layer_bounds_copy.Scale(2.0f).ToString(),
67 shadow->layer()->bounds().ToString());
68 }
69
70 // Test if the WM sets correct work area under different density. 31 // Test if the WM sets correct work area under different density.
71 TEST_F(DIPTest, MAYBE_WorkArea) { 32 TEST_F(DIPTest, WorkArea) {
33 ui::test::ScopedDIPEnablerForTest enable;
72 ChangeMonitorConfig(1.0f, gfx::Rect(0, 0, 1000, 900)); 34 ChangeMonitorConfig(1.0f, gfx::Rect(0, 0, 1000, 900));
73 35
74 aura::RootWindow* root = Shell::GetRootWindow(); 36 aura::RootWindow* root = Shell::GetRootWindow();
75 const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(root); 37 const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(root);
76 38
77 EXPECT_EQ("0,0 1000x900", monitor.bounds().ToString()); 39 EXPECT_EQ("0,0 1000x900", monitor.bounds().ToString());
78 const gfx::Rect work_area = monitor.work_area(); 40 gfx::Rect work_area = monitor.work_area();
79 const gfx::Insets insets = monitor.bounds().InsetsFrom(work_area); 41 EXPECT_EQ("0,0 1000x852", work_area.ToString());
80 EXPECT_EQ("0,0,48,0", insets.ToString()); 42 EXPECT_EQ("0,0,48,0", monitor.bounds().InsetsFrom(work_area).ToString());
81 43
82 ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 2000, 1800)); 44 ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 2000, 1800));
83 45
84 const gfx::Monitor monitor_2x = gfx::Screen::GetMonitorNearestWindow(root); 46 const gfx::Monitor monitor_2x = gfx::Screen::GetMonitorNearestWindow(root);
85 47
48 // The |bounds_in_pixel()| should report bounds in pixel coordinate.
86 EXPECT_EQ("0,0 2000x1800", monitor_2x.bounds_in_pixel().ToString()); 49 EXPECT_EQ("0,0 2000x1800", monitor_2x.bounds_in_pixel().ToString());
50
51 // Aura and views coordinates are in DIP, so they their bounds do not change.
87 EXPECT_EQ("0,0 1000x900", monitor_2x.bounds().ToString()); 52 EXPECT_EQ("0,0 1000x900", monitor_2x.bounds().ToString());
53 work_area = monitor_2x.work_area();
54 EXPECT_EQ("0,0 1000x852", work_area.ToString());
55 EXPECT_EQ("0,0,48,0", monitor_2x.bounds().InsetsFrom(work_area).ToString());
88 56
89 EXPECT_EQ(work_area.ToString(), monitor_2x.work_area().ToString()); 57 // Sanity check if the workarea's inset hight is same as
90 58 // the launcher's height.
91 Launcher* launcher = Shell::GetInstance()->launcher(); 59 Launcher* launcher = Shell::GetInstance()->launcher();
92 EXPECT_EQ( 60 EXPECT_EQ(
93 monitor_2x.bounds().InsetsFrom(work_area).height() * 2, 61 monitor_2x.bounds().InsetsFrom(work_area).height(),
94 launcher->widget()->GetNativeView()->layer()->bounds().height()); 62 launcher->widget()->GetNativeView()->layer()->bounds().height());
95 } 63 }
96 64
97 } // namespace ash 65 } // namespace ash
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