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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SHADOW_H_ | 5 #ifndef ASH_WM_SHADOW_H_ |
6 #define ASH_WM_SHADOW_H_ | 6 #define ASH_WM_SHADOW_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "ash/ash_export.h" | 11 #include "ash/ash_export.h" |
12 #include "ui/gfx/compositor/layer_animation_observer.h" | 12 #include "ui/gfx/compositor/layer_animation_observer.h" |
13 #include "ui/gfx/rect.h" | 13 #include "ui/gfx/rect.h" |
14 | 14 |
15 namespace aura { | |
16 class Window; | |
17 } // namespace aura | |
18 | |
19 namespace ui { | 15 namespace ui { |
20 class Layer; | 16 class Layer; |
21 } // namespace ui | 17 } // namespace ui |
22 | 18 |
23 namespace ash { | 19 namespace ash { |
24 namespace internal { | 20 namespace internal { |
25 | 21 |
26 class ImageGrid; | 22 class ImageGrid; |
27 | 23 |
28 // Simple class that draws a drop shadow around content at given bounds. | 24 // Simple class that draws a drop shadow around content at given bounds. |
29 class ASH_EXPORT Shadow : public ui::ImplicitAnimationObserver { | 25 class ASH_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
30 public: | 26 public: |
31 enum Style { | 27 enum Style { |
32 // Active windows have more opaque shadows, shifted down to make the window | 28 // Active windows have more opaque shadows, shifted down to make the window |
33 // appear "higher". | 29 // appear "higher". |
34 STYLE_ACTIVE, | 30 STYLE_ACTIVE, |
35 | 31 |
36 // Inactive windows have less opaque shadows. | 32 // Inactive windows have less opaque shadows. |
37 STYLE_INACTIVE, | 33 STYLE_INACTIVE, |
38 | 34 |
39 // Small windows like tooltips and context menus have lighter, smaller | 35 // Small windows like tooltips and context menus have lighter, smaller |
40 // shadows. | 36 // shadows. |
41 STYLE_SMALL, | 37 STYLE_SMALL, |
42 }; | 38 }; |
43 | 39 |
44 Shadow(); | 40 Shadow(); |
45 virtual ~Shadow(); | 41 virtual ~Shadow(); |
46 | 42 |
47 // |window| is a possibly-arbitrary window that is drawn at the same DPI | 43 void Init(Style style); |
48 // (i.e. on the same monitor) as this shadow. The actual bounds for the | |
49 // shadow still has to be provided through |SetContentBounds()|. | |
50 // TODO(oshima): move scale factor to gfx/compositor and remove this. | |
51 void Init(aura::Window* window, Style style); | |
52 | 44 |
53 // Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to | 45 // Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to |
54 // the same layer as the content and stacked below it. SetContentBounds() | 46 // the same layer as the content and stacked below it. SetContentBounds() |
55 // should be used to adjust the shadow's size and position (rather than | 47 // should be used to adjust the shadow's size and position (rather than |
56 // applying transformations to this layer). | 48 // applying transformations to this layer). |
57 ui::Layer* layer() const; | 49 ui::Layer* layer() const; |
58 | 50 |
59 const gfx::Rect& content_bounds() const { return content_bounds_; } | 51 const gfx::Rect& content_bounds() const { return content_bounds_; } |
60 Style style() const { return style_; } | 52 Style style() const { return style_; } |
61 | 53 |
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84 // Bounds of the content that the shadow encloses. | 76 // Bounds of the content that the shadow encloses. |
85 gfx::Rect content_bounds_; | 77 gfx::Rect content_bounds_; |
86 | 78 |
87 DISALLOW_COPY_AND_ASSIGN(Shadow); | 79 DISALLOW_COPY_AND_ASSIGN(Shadow); |
88 }; | 80 }; |
89 | 81 |
90 } // namespace internal | 82 } // namespace internal |
91 } // namespace ash | 83 } // namespace ash |
92 | 84 |
93 #endif // ASH_WM_SHADOW_H_ | 85 #endif // ASH_WM_SHADOW_H_ |
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