| Index: ui/aura/window.cc
|
| diff --git a/ui/aura/window.cc b/ui/aura/window.cc
|
| index 1892cc1420ff7d395e852f1bfdd5eb8e8397c80f..8788d0aa1610142c17468adaad5e26a800a007f8 100644
|
| --- a/ui/aura/window.cc
|
| +++ b/ui/aura/window.cc
|
| @@ -199,7 +199,7 @@ bool Window::IsVisible() const {
|
| return visible_ && layer_ && layer_->IsDrawn();
|
| }
|
|
|
| -gfx::Rect Window::GetScreenBounds() const {
|
| +gfx::Rect Window::GetBoundsInRootWindow() const {
|
| // TODO(beng): There may be a better way to handle this, and the existing code
|
| // is likely wrong anyway in a multi-monitor world, but this will
|
| // do for now.
|
|
|