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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Precompiled header for Chromium project on Windows, not used by | 5 // Precompiled header for Chromium project on Windows, not used by |
6 // other build configurations. Using precompiled headers speeds the | 6 // other build configurations. Using precompiled headers speeds the |
7 // build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12 | 7 // build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12 |
8 // GB of memory. | 8 // GB of memory. |
9 // | 9 // |
10 // Numeric comments beside includes are the number of times they were | 10 // Numeric comments beside includes are the number of times they were |
11 // included under src/chrome/browser on 2011/8/20, which was used as a | 11 // included under src/chrome/browser on 2011/8/20, which was used as a |
12 // baseline for deciding what to include in the PCH. It may be | 12 // baseline for deciding what to include in the PCH. Includes without |
13 // possible to tweak the speed of the build by commenting out or | 13 // a numeric comment are generally included at least 5 times. It may |
| 14 // be possible to tweak the speed of the build by commenting out or |
14 // removing some of the less frequently used headers. | 15 // removing some of the less frequently used headers. |
15 | 16 |
16 #if defined(BUILD_PRECOMPILE_H_) | 17 #if defined(BUILD_PRECOMPILE_H_) |
17 #error You shouldn't include the precompiled header file more than once. | 18 #error You shouldn't include the precompiled header file more than once. |
18 #endif | 19 #endif |
19 | 20 |
20 #define BUILD_PRECOMPILE_H_ | 21 #define BUILD_PRECOMPILE_H_ |
21 | 22 |
22 // The Windows header needs to come before almost all the other | 23 // The Windows header needs to come before almost all the other |
23 // Windows-specific headers. | 24 // Windows-specific headers. |
24 #include <Windows.h> | 25 #include <Windows.h> |
25 #include <dwmapi.h> | 26 #include <dwmapi.h> |
26 #include <shellapi.h> | 27 #include <shellapi.h> |
27 #include <wincrypt.h> // 4 | 28 #include <wincrypt.h> // 4 |
28 #include <wtypes.h> // 2 | 29 #include <wtypes.h> // 2 |
29 | 30 |
30 // TODO(joi): Defines in atlbase.h cause conflicts; need to figure out | 31 // Defines in atlbase.h cause conflicts; if we could figure out how |
31 // if/how this family of headers can be included in the PCH; several | 32 // this family of headers can be included in the PCH, it might speed |
32 // of them are used quite frequently. | 33 // up the build as several of them are used frequently. |
33 /* | 34 /* |
34 #include <atlbase.h> | 35 #include <atlbase.h> |
35 #include <atlapp.h> | 36 #include <atlapp.h> |
36 #include <atlcom.h> | 37 #include <atlcom.h> |
37 #include <atlcrack.h> // 2 | 38 #include <atlcrack.h> // 2 |
38 #include <atlctrls.h> // 2 | 39 #include <atlctrls.h> // 2 |
39 #include <atlmisc.h> // 2 | 40 #include <atlmisc.h> // 2 |
40 #include <atlsafe.h> // 1 | 41 #include <atlsafe.h> // 1 |
41 #include <atltheme.h> // 1 | 42 #include <atltheme.h> // 1 |
42 #include <atlwin.h> // 2 | 43 #include <atlwin.h> // 2 |
43 */ | 44 */ |
44 | 45 |
45 // TODO(joi): Objbase.h and other files that rely on it bring in | 46 // Objbase.h and other files that rely on it bring in [ #define |
46 // [ #define interface struct ] which can cause problems in a | 47 // interface struct ] which can cause problems in a multi-platform |
47 // multi-platform build like Chrome's. Tried #undef-ing it, but | 48 // build like Chrome's. #undef-ing it does not work as there are |
48 // there are currently 118 targets that break if we do this, so | 49 // currently 118 targets that break if we do this, so leaving out of |
49 // leaving out of the precompiled header for now. | 50 // the precompiled header for now. |
50 //#include <commctrl.h> // 2 | 51 //#include <commctrl.h> // 2 |
51 //#include <commdlg.h> // 3 | 52 //#include <commdlg.h> // 3 |
52 //#include <cryptuiapi.h> // 2 | 53 //#include <cryptuiapi.h> // 2 |
53 //#include <Objbase.h> // 2 | 54 //#include <Objbase.h> // 2 |
54 //#include <objidl.h> // 1 | 55 //#include <objidl.h> // 1 |
55 //#include <ole2.h> // 1 | 56 //#include <ole2.h> // 1 |
56 //#include <oleacc.h> // 2 | 57 //#include <oleacc.h> // 2 |
57 //#include <oleauto.h> // 1 | 58 //#include <oleauto.h> // 1 |
58 //#include <oleidl.h> // 1 | 59 //#include <oleidl.h> // 1 |
59 //#include <propkey.h> // 2 | 60 //#include <propkey.h> // 2 |
60 //#include <propvarutil.h> // 2 | 61 //#include <propvarutil.h> // 2 |
61 //#include <pstore.h> // 2 | 62 //#include <pstore.h> // 2 |
62 //#include <shlguid.h> // 1 | 63 //#include <shlguid.h> // 1 |
63 //#include <shlwapi.h> // 1 | 64 //#include <shlwapi.h> // 1 |
64 //#include <shobjidl.h> // 4 | 65 //#include <shobjidl.h> // 4 |
65 //#include <urlhist.h> // 2 | 66 //#include <urlhist.h> // 2 |
66 | 67 |
67 // TODO(joi): Caused other conflicts in addition to the 'interface' issue | 68 // Caused other conflicts in addition to the 'interface' issue above. |
68 // above, see if they can be resolved. | 69 // #include <shlobj.h> |
69 //#include <shlobj.h> | |
70 | 70 |
71 #include <errno.h> | 71 #include <errno.h> |
72 #include <fcntl.h> | 72 #include <fcntl.h> |
73 #include <limits.h> // 4 | 73 #include <limits.h> // 4 |
74 #include <math.h> | 74 #include <math.h> |
75 #include <memory.h> // 1 | 75 #include <memory.h> // 1 |
76 #include <signal.h> | 76 #include <signal.h> |
77 #include <stdarg.h> // 1 | 77 #include <stdarg.h> // 1 |
78 #include <stddef.h> | 78 #include <stddef.h> |
79 #include <stdio.h> | 79 #include <stdio.h> |
(...skipping 19 matching lines...) Expand all Loading... |
99 #include <map> | 99 #include <map> |
100 #include <numeric> // 2 | 100 #include <numeric> // 2 |
101 #include <ostream> | 101 #include <ostream> |
102 #include <queue> | 102 #include <queue> |
103 #include <set> | 103 #include <set> |
104 #include <sstream> | 104 #include <sstream> |
105 #include <stack> | 105 #include <stack> |
106 #include <string> | 106 #include <string> |
107 #include <utility> | 107 #include <utility> |
108 #include <vector> | 108 #include <vector> |
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