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Unified Diff: net/base/listen_socket.h

Issue 10108015: Upstream changes making ListenSocket an abstract class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address Matt's comments Created 8 years, 8 months ago
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Index: net/base/listen_socket.h
diff --git a/net/base/listen_socket.h b/net/base/listen_socket.h
index 8223767d548738559056aa42eb241009eaebba17..346f73c01d190f77c25da84320ad7557e3040c89 100644
--- a/net/base/listen_socket.h
+++ b/net/base/listen_socket.h
@@ -2,46 +2,25 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// TCP/IP server that handles IO asynchronously in the specified MessageLoop.
-// These objects are NOT thread safe. They use WSAEVENT handles to monitor
-// activity in a given MessageLoop. This means that callbacks will
-// happen in that loop's thread always and that all other methods (including
-// constructors and destructors) should also be called from the same thread.
+// Abstract socket server that handles IO asynchronously in the specified
+// MessageLoop.
#ifndef NET_BASE_LISTEN_SOCKET_H_
#define NET_BASE_LISTEN_SOCKET_H_
#pragma once
-#include "build/build_config.h"
-
-#if defined(OS_WIN)
-#include <winsock2.h>
-#endif
#include <string>
-#if defined(OS_WIN)
-#include "base/win/object_watcher.h"
-#elif defined(OS_POSIX)
-#include "base/message_loop.h"
-#endif
#include "base/basictypes.h"
-#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
+#include "build/build_config.h"
#include "net/base/net_export.h"
-#if defined(OS_POSIX)
-typedef int SOCKET;
-#endif
-
namespace net {
-// Implements a raw socket interface
-class NET_EXPORT ListenSocket : public base::RefCountedThreadSafe<ListenSocket>,
-#if defined(OS_WIN)
- public base::win::ObjectWatcher::Delegate {
-#elif defined(OS_POSIX)
- public MessageLoopForIO::Watcher {
-#endif
+// Defines a socket interface for a server.
+class NET_EXPORT ListenSocket
+ : public base::RefCountedThreadSafe<ListenSocket> {
public:
// TODO(erikkay): this delegate should really be split into two parts
// to split up the listener from the connected socket. Perhaps this class
@@ -53,80 +32,36 @@ class NET_EXPORT ListenSocket : public base::RefCountedThreadSafe<ListenSocket>,
// server is the original listening Socket, connection is the new
// Socket that was created. Ownership of connection is transferred
// to the delegate with this call.
- virtual void DidAccept(ListenSocket *server, ListenSocket *connection) = 0;
+ virtual void DidAccept(ListenSocket *server,
+ ListenSocket *connection) = 0;
virtual void DidRead(ListenSocket *connection,
const char* data,
int len) = 0;
virtual void DidClose(ListenSocket *sock) = 0;
};
- // Listen on port for the specified IP address. Use 127.0.0.1 to only
- // accept local connections.
- static ListenSocket* Listen(std::string ip, int port,
- ListenSocketDelegate* del);
-
// Send data to the socket.
- void Send(const char* bytes, int len, bool append_linefeed = false);
- void Send(const std::string& str, bool append_linefeed = false);
+ void Send(const char* bytes, int len, bool append_linefeed = false) {
+ SendInternal(bytes, len);
+ if (append_linefeed)
+ SendInternal("\r\n", 2);
+ }
mmenke 2012/04/23 14:57:39 You should de-inline these, per the Chromium style
Philippe 2012/04/23 15:17:25 I agree. This is especially true with non-trivial
- // NOTE: This is for unit test use only!
- // Pause/Resume calling Read(). Note that ResumeReads() will also call
- // Read() if there is anything to read.
- void PauseReads();
- void ResumeReads();
+ void Send(const std::string& str, bool append_linefeed = false) {
+ Send(str.data(), static_cast<int>(str.length()), append_linefeed);
+ }
protected:
friend class base::RefCountedThreadSafe<ListenSocket>;
mmenke 2012/04/23 14:57:39 Know it was like this before, but while you're her
Philippe 2012/04/23 15:17:25 Done.
- enum WaitState {
- NOT_WAITING = 0,
- WAITING_ACCEPT = 1,
- WAITING_READ = 2
- };
+ ListenSocket(ListenSocketDelegate *del) : socket_delegate_(del) {}
+ virtual ~ListenSocket() {}
- static const SOCKET kInvalidSocket;
- static const int kSocketError;
-
- ListenSocket(SOCKET s, ListenSocketDelegate* del);
- virtual ~ListenSocket();
- static SOCKET Listen(std::string ip, int port);
- // if valid, returned SOCKET is non-blocking
- static SOCKET Accept(SOCKET s);
-
- virtual void SendInternal(const char* bytes, int len);
-
- virtual void Listen();
- virtual void Accept();
- virtual void Read();
- virtual void Close();
- virtual void CloseSocket(SOCKET s);
-
- // Pass any value in case of Windows, because in Windows
- // we are not using state.
- void WatchSocket(WaitState state);
- void UnwatchSocket();
-
-#if defined(OS_WIN)
- // ObjectWatcher delegate
- virtual void OnObjectSignaled(HANDLE object);
- base::win::ObjectWatcher watcher_;
- HANDLE socket_event_;
-#elif defined(OS_POSIX)
- // Called by MessagePumpLibevent when the socket is ready to do I/O
- virtual void OnFileCanReadWithoutBlocking(int fd) OVERRIDE;
- virtual void OnFileCanWriteWithoutBlocking(int fd) OVERRIDE;
- WaitState wait_state_;
- // The socket's libevent wrapper
- MessageLoopForIO::FileDescriptorWatcher watcher_;
-#endif
-
- SOCKET socket_;
- ListenSocketDelegate *socket_delegate_;
+ virtual void SendInternal(const char* bytes, int len) = 0;
- private:
- bool reads_paused_;
- bool has_pending_reads_;
+ ListenSocketDelegate* const socket_delegate_;
+ private:
DISALLOW_COPY_AND_ASSIGN(ListenSocket);
};
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