| Index: skia/ext/bitmap_platform_device_win.cc
|
| diff --git a/skia/ext/bitmap_platform_device_win.cc b/skia/ext/bitmap_platform_device_win.cc
|
| index 09140a1ed6a8664cd2ecc5af30017643243a9f96..a8b839178e21ae97023ae7072402d6ffa6b182cc 100644
|
| --- a/skia/ext/bitmap_platform_device_win.cc
|
| +++ b/skia/ext/bitmap_platform_device_win.cc
|
| @@ -15,6 +15,65 @@
|
|
|
| namespace skia {
|
|
|
| +// Disable optimizations during crash analysis.
|
| +#pragma optimize("", off)
|
| +
|
| +// Crash On Failure. |address| should be a number less than 4000.
|
| +#define COF(address, condition) if (!(condition)) *((int*) address) = 0
|
| +
|
| +// This is called when a bitmap allocation fails, and this function tries to
|
| +// determine why it might have failed, and crash on different
|
| +// lines. This allows us to see in crash dumps the most likely reason for the
|
| +// failure. It takes the size of the bitmap we were trying to allocate as its
|
| +// arguments so we can check that as well.
|
| +//
|
| +// Note that in a sandboxed renderer this function crashes when trying to
|
| +// call GetProcessMemoryInfo() because it tries to load psapi.dll, which
|
| +// is fine but gives you a very hard to read crash dump.
|
| +void CrashForBitmapAllocationFailure(int w, int h, unsigned int error) {
|
| + // Store the extended error info in a place easy to find at debug time.
|
| + unsigned int diag_error = 0;
|
| + // If the bitmap is ginormous, then we probably can't allocate it.
|
| + // We use 32M pixels = 128MB @ 4 bytes per pixel.
|
| + const LONG_PTR kGinormousBitmapPxl = 32000000;
|
| + COF(1, LONG_PTR(w) * LONG_PTR(h) < kGinormousBitmapPxl);
|
| +
|
| + // The maximum number of GDI objects per process is 10K. If we're very close
|
| + // to that, it's probably the problem.
|
| + const unsigned int kLotsOfGDIObjects = 9990;
|
| + unsigned int num_gdi_objects = GetGuiResources(GetCurrentProcess(),
|
| + GR_GDIOBJECTS);
|
| + if (num_gdi_objects == 0) {
|
| + diag_error = GetLastError();
|
| + COF(2, false);
|
| + }
|
| + COF(3, num_gdi_objects < kLotsOfGDIObjects);
|
| +
|
| + // If we're using a crazy amount of virtual address space, then maybe there
|
| + // isn't enough for our bitmap.
|
| + const SIZE_T kLotsOfMem = 1500000000; // 1.5GB.
|
| + PROCESS_MEMORY_COUNTERS_EX pmc;
|
| + pmc.cb = sizeof(pmc);
|
| + if (!GetProcessMemoryInfo(GetCurrentProcess(),
|
| + reinterpret_cast<PROCESS_MEMORY_COUNTERS*>(&pmc),
|
| + sizeof(pmc))) {
|
| + diag_error = GetLastError();
|
| + COF(4, false);
|
| + }
|
| + COF(5, pmc.PagefileUsage < kLotsOfMem);
|
| + COF(6, pmc.PrivateUsage < kLotsOfMem);
|
| + // Ok but we are somehow out of memory?
|
| + COF(7, error != ERROR_NOT_ENOUGH_MEMORY);
|
| +}
|
| +
|
| +// Crashes the process. This is called when a bitmap allocation fails but
|
| +// unlike its cousin CrashForBitmapAllocationFailure() it tries to detect if
|
| +// the issue was a non-valid shared bitmap handle.
|
| +void CrashIfInvalidSection(HANDLE shared_section) {
|
| + DWORD handle_info = 0;
|
| + COF(8, ::GetHandleInformation(shared_section, &handle_info) == TRUE);
|
| +}
|
| +
|
| BitmapPlatformDevice::BitmapPlatformDeviceData::BitmapPlatformDeviceData(
|
| HBITMAP hbitmap)
|
| : bitmap_context_(hbitmap),
|
| @@ -120,6 +179,11 @@ BitmapPlatformDevice* BitmapPlatformDevice::Create(
|
| &data,
|
| shared_section, 0);
|
| if (!hbitmap) {
|
| + // Investigate we failed. If we know the reason, crash in a specific place.
|
| + unsigned int error = GetLastError();
|
| + if (shared_section)
|
| + CrashIfInvalidSection(shared_section);
|
| + CrashForBitmapAllocationFailure(width, height, error);
|
| return NULL;
|
| }
|
|
|
|
|