| Index: ui/gfx/image/image_skia.h
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| diff --git a/ui/gfx/image/image_skia.h b/ui/gfx/image/image_skia.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..bdfb53f8d89ae941d143d303b88c35a41af76551
|
| --- /dev/null
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| +++ b/ui/gfx/image/image_skia.h
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| @@ -0,0 +1,90 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GFX_IMAGE_IMAGE_SKIA_H_
|
| +#define UI_GFX_IMAGE_IMAGE_SKIA_H_
|
| +#pragma once
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| +
|
| +#include <vector>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "third_party/skia/include/core/SkBitmap.h"
|
| +#include "ui/gfx/canvas.h"
|
| +#include "ui/gfx/size.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +// Container for the same image at different densities, similar to NSImage.
|
| +// Smallest image is assumed to represent 1x density.
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| +
|
| +// ImageSkia should be used for caching and drawing images of different
|
| +// densities. It should not be used as an SkBitmap wrapper.
|
| +class UI_EXPORT ImageSkia {
|
| + public:
|
| + explicit ImageSkia(const SkBitmap* bitmap);
|
| + explicit ImageSkia(const std::vector<const SkBitmap*>& bitmaps);
|
| + ~ImageSkia();
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| +
|
| + // Build mipmap at time of next call to |DrawToCanvasInt|.
|
| + void BuildMipMap();
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| +
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| + // Draws the image with the origin at the specified location. The upper left
|
| + // corner of the image is rendered at the specified location.
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| + void DrawToCanvasInt(Canvas* canvas, int x, int y);
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| +
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| + // Draws the image with the origin at the specified location, using the
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| + // specified paint. The upper left corner of the image is rendered at the
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| + // specified location.
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| + void DrawToCanvasInt(Canvas* canvas,
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| + int x, int y,
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| + const SkPaint& paint);
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| +
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| + // Draws a portion of the image in the specified location. The src parameters
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| + // correspond to the region of the image to draw in the region defined
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| + // by the dest coordinates.
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| + //
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| + // If the width or height of the source differs from that of the destination,
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| + // the image will be scaled. When scaling down, it is highly recommended
|
| + // that you call BuildMipMap() on your image to ensure that it has
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| + // a mipmap, which will result in much higher-quality output. Set |filter| to
|
| + // use filtering for bitmaps, otherwise the nearest-neighbor algorithm is used
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| + // for resampling.
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| + //
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| + // An optional custom SkPaint can be provided.
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| + void DrawToCanvasInt(Canvas* canvas,
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| + int src_x, int src_y, int src_w, int src_h,
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| + int dest_x, int dest_y, int dest_w, int dest_h,
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| + bool filter);
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| + void DrawToCanvasInt(Canvas* canvas,
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| + int src_x, int src_y, int src_w, int src_h,
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| + int dest_x, int dest_y, int dest_w, int dest_h,
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| + bool filter,
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| + const SkPaint& paint);
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| +
|
| + // Returns true if |size_| is empty.
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| + bool IsZeroSized() const { return size_.IsEmpty(); }
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| +
|
| + // Width and height of image in DIP coordinate system.
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| + int width() const { return size_.width(); }
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| + int height() const { return size_.height(); }
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| +
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| + // Returns a vector with the SkBitmaps contained in this object.
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| + const std::vector<const SkBitmap*>& bitmaps() const { return bitmaps_; }
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| +
|
| + private:
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| + // Returns the bitmap whose density best matches |x_scale_factor| and
|
| + // |y_scale_factor|.
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| + const SkBitmap* GetBitmapForScale(float x_scale_factor,
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| + float y_scale_factor) const;
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| +
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| + std::vector<const SkBitmap*> bitmaps_;
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| + gfx::Size size_;
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| + bool mip_map_build_pending_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(ImageSkia);
|
| +};
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| +
|
| +} // namespace gfx
|
| +
|
| +#endif // UI_GFX_IMAGE_IMAGE_SKIA_H_
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|
|