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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_IMAGE_IMAGE_SKIA_H_ | |
6 #define UI_GFX_IMAGE_IMAGE_SKIA_H_ | |
7 #pragma once | |
8 | |
9 #include <vector> | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "third_party/skia/include/core/SkBitmap.h" | |
13 #include "ui/gfx/canvas.h" | |
14 #include "ui/gfx/size.h" | |
15 | |
16 namespace gfx { | |
17 | |
18 // Container for images at various densities. | |
Robert Sesek
2012/04/19 19:12:48
Didn't address the class comment. This needs to ta
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19 // Smallest image is assumed to represent 1x density. | |
20 class UI_EXPORT ImageSkia { | |
21 public: | |
22 explicit ImageSkia(const SkBitmap* bitmap); | |
23 ImageSkia(const std::vector<const SkBitmap*>& bitmaps); | |
Robert Sesek
2012/04/19 19:12:48
explicit?
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24 virtual ~ImageSkia(); | |
25 | |
26 // Build mipmap at time of next call to |DrawToCanvasInt|. | |
27 void BuildMipMap(); | |
28 | |
29 // Draws the image with the origin at the specified location. The upper left | |
30 // corner of the image is rendered at the specified location. | |
31 void DrawToCanvasInt(Canvas* canvas, int x, int y); | |
Robert Sesek
2012/04/19 19:12:48
Would it make sense to use gfx::Point here?
pkotwicz
2012/04/19 21:21:26
Perhaps. However, the goal is to keep the API as s
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32 | |
33 // Draws the image with the origin at the specified location, using the | |
34 // specified paint. The upper left corner of the image is rendered at the | |
35 // specified location. | |
36 void DrawToCanvasInt(Canvas* canvas, | |
37 int x, int y, | |
38 const SkPaint& paint); | |
39 | |
40 // Draws a portion of the image in the specified location. The src parameters | |
41 // correspond to the region of the image to draw in the region defined | |
42 // by the dest coordinates. | |
43 // | |
44 // If the width or height of the source differs from that of the destination, | |
45 // the image will be scaled. When scaling down, it is highly recommended | |
46 // that you call BuildMipMap() on your image to ensure that it has | |
47 // a mipmap, which will result in much higher-quality output. Set |filter| to | |
48 // use filtering for bitmaps, otherwise the nearest-neighbor algorithm is used | |
49 // for resampling. | |
50 // | |
51 // An optional custom SkPaint can be provided. | |
52 void DrawToCanvasInt(Canvas* canvas, | |
53 int src_x, int src_y, int src_w, int src_h, | |
Robert Sesek
2012/04/19 19:12:48
And gfx::Rect here?
| |
54 int dest_x, int dest_y, int dest_w, int dest_h, | |
55 bool filter); | |
56 void DrawToCanvasInt(Canvas* canvas, | |
57 int src_x, int src_y, int src_w, int src_h, | |
58 int dest_x, int dest_y, int dest_w, int dest_h, | |
59 bool filter, | |
60 const SkPaint& paint); | |
61 | |
62 // Gets the number of bitmaps in this image. | |
63 size_t GetNumberOfBitmaps() const; | |
64 | |
65 // Gets the bitmap at the given index. | |
66 const SkBitmap* GetBitmapAtIndex(size_t index) const; | |
67 | |
68 // Returns true if the object contains no bitmaps. | |
69 bool IsEmpty() const; | |
70 | |
71 // Width and height of image in DIP coordinate system. | |
72 int width() const { return size_.width(); } | |
73 int height() const { return size_.height(); } | |
74 | |
75 // Returns an SkBitmap which is contained by this object. | |
76 // TODO(pkotwicz): Remove this method once gfx::Image::ToSkBitmap() is | |
77 // removed. | |
78 const SkBitmap* bitmap() { return bitmaps_[0]; } | |
79 | |
80 private: | |
81 // Returns the bitmap whose density best matches |x_scale_factor| and | |
82 // |y_scale_factor|. | |
83 const SkBitmap* GetBitmapForScale(float x_scale_factor, | |
84 float y_scale_factor) const; | |
85 | |
86 std::vector<const SkBitmap*> bitmaps_; | |
87 gfx::Size size_; | |
88 bool mip_map_build_pending_; | |
89 | |
90 DISALLOW_COPY_AND_ASSIGN(ImageSkia); | |
91 }; | |
92 | |
93 } // namespace gfx | |
94 | |
95 #endif // UI_GFX_IMAGE_IMAGE_SKIA_H_ | |
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