Chromium Code Reviews| Index: ash/launcher/launcher_view.cc |
| diff --git a/ash/launcher/launcher_view.cc b/ash/launcher/launcher_view.cc |
| index f844b7ed87658bc4dd270de6ec7ca4b4de6bfad5..2f9060c6b08ffb793acd0decd7d6e4330f241be2 100644 |
| --- a/ash/launcher/launcher_view.cc |
| +++ b/ash/launcher/launcher_view.cc |
| @@ -181,6 +181,7 @@ void ReflectItemStatus(const ash::LauncherItem& item, |
| break; |
| } |
| } |
| + |
| } // namespace |
| // AnimationDelegate used when inserting a new item. This steadily decreased the |
| @@ -225,7 +226,6 @@ class LauncherView::StartFadeAnimationDelegate : |
| // AnimationDelegate overrides: |
| virtual void AnimationEnded(const Animation* animation) OVERRIDE { |
| - view_->SetVisible(true); |
| launcher_view_->FadeIn(view_); |
| } |
| virtual void AnimationCanceled(const Animation* animation) OVERRIDE { |
| @@ -239,22 +239,11 @@ class LauncherView::StartFadeAnimationDelegate : |
| DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate); |
| }; |
| -int LauncherView::TestAPI::GetButtonCount() { |
| - return launcher_view_->view_model_->view_size(); |
| -} |
| - |
| -LauncherButton* LauncherView::TestAPI::GetButton(int index) { |
| - if (index == 0) |
| - return NULL; |
| - |
| - return static_cast<LauncherButton*>( |
| - launcher_view_->view_model_->view_at(index)); |
| -} |
| - |
| LauncherView::LauncherView(LauncherModel* model, LauncherDelegate* delegate) |
| : model_(model), |
| delegate_(delegate), |
| view_model_(new views::ViewModel), |
| + last_visible_index_(-1), |
| overflow_button_(NULL), |
| dragging_(NULL), |
| drag_view_(NULL), |
| @@ -364,30 +353,24 @@ void LauncherView::CalculateIdealBounds(IdealBounds* bounds) { |
| } |
| bounds->overflow_bounds.set_size(gfx::Size(kButtonWidth, kButtonHeight)); |
| - int last_visible_index = DetermineLastVisibleIndex( |
| + last_visible_index_ = DetermineLastVisibleIndex( |
| available_width - kLeadingInset - bounds->overflow_bounds.width() - |
| kButtonSpacing - kButtonWidth); |
| - bool show_overflow = |
| - (last_visible_index + 1 != view_model_->view_size()); |
| int app_list_index = view_model_->view_size() - 1; |
| - if (overflow_button_->visible() != show_overflow) { |
| - // Only change visibility of the views if the visibility of the overflow |
| - // button changes. Otherwise we'll effect the insertion animation, which |
| - // changes the visibility. |
| - for (int i = 0; i <= last_visible_index; ++i) |
| - view_model_->view_at(i)->SetVisible(true); |
| - for (int i = last_visible_index + 1; i < view_model_->view_size(); ++i) { |
| - if (i != app_list_index) |
| - view_model_->view_at(i)->SetVisible(false); |
| - } |
| + bool show_overflow = (last_visible_index_ + 1 < app_list_index); |
| + |
| + for (int i = 0; i < view_model_->view_size(); ++i) { |
| + view_model_->view_at(i)->SetVisible( |
| + i == app_list_index || i <= last_visible_index_); |
| } |
| + |
| overflow_button_->SetVisible(show_overflow); |
| if (show_overflow) { |
| DCHECK_NE(0, view_model_->view_size()); |
| // We always want the app list visible. |
| gfx::Rect app_list_bounds = view_model_->ideal_bounds(app_list_index); |
| - x = last_visible_index == -1 ? |
| - kLeadingInset : view_model_->ideal_bounds(last_visible_index).right(); |
| + x = last_visible_index_ == -1 ? |
| + kLeadingInset : view_model_->ideal_bounds(last_visible_index_).right(); |
| app_list_bounds.set_x(x); |
| view_model_->set_ideal_bounds(app_list_index, app_list_bounds); |
| x = app_list_bounds.right() + kButtonSpacing; |
| @@ -674,10 +657,10 @@ void LauncherView::LauncherItemAdded(int model_index) { |
| views::View* view = CreateViewForItem(model_->items()[model_index]); |
| AddChildView(view); |
| // Hide the view, it'll be made visible when the animation is done. |
| - view->SetVisible(false); |
| + view->layer()->SetOpacity(0); |
|
sky
2012/04/23 20:47:25
Add a comment as to why opacity is used here.
xiyuan
2012/04/23 21:01:21
Done.
|
| view_model_->Add(view, model_index); |
| - // Give the button it's ideal bounds. That way if we end up animating the |
| + // Give the button its ideal bounds. That way if we end up animating the |
| // button before this animation completes it doesn't appear at some random |
| // spot (because it was in the middle of animating from 0,0 0x0 to its |
| // target). |
| @@ -685,11 +668,11 @@ void LauncherView::LauncherItemAdded(int model_index) { |
| CalculateIdealBounds(&ideal_bounds); |
| view->SetBoundsRect(view_model_->ideal_bounds(model_index)); |
| - // The first animation moves all the views to their target position. |view| is |
| - // hidden, so it visually appears as though we are providing space for |
| + // The first animation moves all the views to their target position. |view| |
| + // is hidden, so it visually appears as though we are providing space for |
| // it. When done we'll fade the view in. |
| AnimateToIdealBounds(); |
| - if (!overflow_button_->visible()) { |
| + if (model_index <= last_visible_index_) { |
| bounds_animator_->SetAnimationDelegate( |
| view, new StartFadeAnimationDelegate(this, view), true); |
| } |