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Side by Side Diff: net/socket/client_socket_pool.h

Issue 10026024: Attempting to re-land a small portion of this change... Simply add links from (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix willchan's nit Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <string> 10 #include <string>
(...skipping 11 matching lines...) Expand all
22 namespace base { 22 namespace base {
23 class DictionaryValue; 23 class DictionaryValue;
24 } 24 }
25 25
26 namespace net { 26 namespace net {
27 27
28 class ClientSocketHandle; 28 class ClientSocketHandle;
29 class ClientSocketPoolHistograms; 29 class ClientSocketPoolHistograms;
30 class StreamSocket; 30 class StreamSocket;
31 31
32 // ClientSocketPools are layered. This defines an interface for lower level
33 // socket pools to communicate with higher layer pools.
34 class NET_EXPORT LayeredPool {
35 public:
36 virtual ~LayeredPool() {};
37
38 // Instructs the LayeredPool to close an idle connection. Return true if one
39 // was closed.
40 virtual bool CloseOneIdleConnection() = 0;
41 };
42
32 // A ClientSocketPool is used to restrict the number of sockets open at a time. 43 // A ClientSocketPool is used to restrict the number of sockets open at a time.
33 // It also maintains a list of idle persistent sockets. 44 // It also maintains a list of idle persistent sockets.
34 // 45 //
35 class NET_EXPORT ClientSocketPool { 46 class NET_EXPORT ClientSocketPool {
36 public: 47 public:
37 // Requests a connected socket for a group_name. 48 // Requests a connected socket for a group_name.
38 // 49 //
39 // There are five possible results from calling this function: 50 // There are five possible results from calling this function:
40 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. 51 // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
41 // 2) RequestSocket returns OK with a newly connected socket. 52 // 2) RequestSocket returns OK with a newly connected socket.
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 virtual void ReleaseSocket(const std::string& group_name, 114 virtual void ReleaseSocket(const std::string& group_name,
104 StreamSocket* socket, 115 StreamSocket* socket,
105 int id) = 0; 116 int id) = 0;
106 117
107 // This flushes all state from the ClientSocketPool. This means that all 118 // This flushes all state from the ClientSocketPool. This means that all
108 // idle and connecting sockets are discarded. Active sockets being 119 // idle and connecting sockets are discarded. Active sockets being
109 // held by ClientSocketPool clients will be discarded when released back to 120 // held by ClientSocketPool clients will be discarded when released back to
110 // the pool. Does not flush any pools wrapped by |this|. 121 // the pool. Does not flush any pools wrapped by |this|.
111 virtual void Flush() = 0; 122 virtual void Flush() = 0;
112 123
124 // Returns true if a there is currently a request blocked on the
125 // per-pool (not per-host) max socket limit.
126 virtual bool IsStalled() const = 0;
127
113 // Called to close any idle connections held by the connection manager. 128 // Called to close any idle connections held by the connection manager.
114 virtual void CloseIdleSockets() = 0; 129 virtual void CloseIdleSockets() = 0;
115 130
116 // The total number of idle sockets in the pool. 131 // The total number of idle sockets in the pool.
117 virtual int IdleSocketCount() const = 0; 132 virtual int IdleSocketCount() const = 0;
118 133
119 // The total number of idle sockets in a connection group. 134 // The total number of idle sockets in a connection group.
120 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; 135 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
121 136
122 // Determine the LoadState of a connecting ClientSocketHandle. 137 // Determine the LoadState of a connecting ClientSocketHandle.
123 virtual LoadState GetLoadState(const std::string& group_name, 138 virtual LoadState GetLoadState(const std::string& group_name,
124 const ClientSocketHandle* handle) const = 0; 139 const ClientSocketHandle* handle) const = 0;
125 140
141 // Adds a LayeredPool on top of |this|.
142 virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
143
144 // Removes a LayeredPool from |this|.
145 virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
146
126 // Retrieves information on the current state of the pool as a 147 // Retrieves information on the current state of the pool as a
127 // DictionaryValue. Caller takes possession of the returned value. 148 // DictionaryValue. Caller takes possession of the returned value.
128 // If |include_nested_pools| is true, the states of any nested 149 // If |include_nested_pools| is true, the states of any nested
129 // ClientSocketPools will be included. 150 // ClientSocketPools will be included.
130 virtual base::DictionaryValue* GetInfoAsValue( 151 virtual base::DictionaryValue* GetInfoAsValue(
131 const std::string& name, 152 const std::string& name,
132 const std::string& type, 153 const std::string& type,
133 bool include_nested_pools) const = 0; 154 bool include_nested_pools) const = 0;
134 155
135 // Returns the maximum amount of time to wait before retrying a connect. 156 // Returns the maximum amount of time to wait before retrying a connect.
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190 const scoped_refptr<SocketParams>& params, 211 const scoped_refptr<SocketParams>& params,
191 int num_sockets, 212 int num_sockets,
192 const BoundNetLog& net_log) { 213 const BoundNetLog& net_log) {
193 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 214 CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
194 pool->RequestSockets(group_name, &params, num_sockets, net_log); 215 pool->RequestSockets(group_name, &params, num_sockets, net_log);
195 } 216 }
196 217
197 } // namespace net 218 } // namespace net
198 219
199 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 220 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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