Index: ui/gfx/point_f.h |
diff --git a/ui/gfx/point_f.h b/ui/gfx/point_f.h |
new file mode 100644 |
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+++ b/ui/gfx/point_f.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_POINT_F_H_ |
+#define UI_GFX_POINT_F_H_ |
+#pragma once |
+ |
+#include <string> |
+ |
+#include "build/build_config.h" |
+#include "ui/base/ui_export.h" |
+ |
+#if !defined(ENABLE_DIP) |
+#error "This class should be used only when DIP feature is enabled" |
+#endif |
+ |
+namespace gfx { |
+class Point; |
+ |
+// A floating versino of gfx::Point. This is copied, instead of using |
+// template, to avoid conflict with m19 branch. |
+// TODO(oshima): Merge this to ui/gfx/point.h using template. |
+class UI_EXPORT PointF { |
+ public: |
+ PointF(); |
+ PointF(float x, float y); |
+ PointF(Point& point); |
+ ~PointF() {} |
+ |
+ float x() const { return x_; } |
+ float y() const { return y_; } |
+ |
+ void SetPoint(float x, float y) { |
+ x_ = x; |
+ y_ = y; |
+ } |
+ |
+ void set_x(float x) { x_ = x; } |
+ void set_y(float y) { y_ = y; } |
+ |
+ void Offset(float delta_x, float delta_y) { |
+ x_ += delta_x; |
+ y_ += delta_y; |
+ } |
+ |
+ PointF Add(const PointF& other) const{ |
+ PointF copy = *this; |
+ copy.Offset(other.x_, other.y_); |
+ return copy; |
+ } |
+ |
+ PointF Subtract(const PointF& other) const { |
+ PointF copy = *this; |
+ copy.Offset(-other.x_, -other.y_); |
+ return copy; |
+ } |
+ |
+ PointF Middle(const PointF& other) const { |
+ return PointF((x_ + other.x_) / 2, (y_ + other.y_) / 2); |
+ } |
+ |
+ bool operator==(const PointF& rhs) const { |
+ return x_ == rhs.x_ && y_ == rhs.y_; |
+ } |
+ |
+ bool operator!=(const PointF& rhs) const { |
+ return !(*this == rhs); |
+ } |
+ |
+ // A point is less than another point if its y-value is closer |
+ // to the origin. If the y-values are the same, then point with |
+ // the x-value closer to the origin is considered less than the |
+ // other. |
+ // This comparison is required to use Points in sets, or sorted |
+ // vectors. |
+ bool operator<(const PointF& rhs) const { |
+ return (y_ == rhs.y_) ? (x_ < rhs.x_) : (y_ < rhs.y_); |
+ } |
+ |
+ Point ToPoint() const; |
+ |
+ // Returns a string representation of point. |
+ std::string ToString() const; |
+ |
+ private: |
+ float x_; |
+ float y_; |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_POINT_F_H_ |