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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <deque> | 5 #include <deque> |
| 6 #include <ostream> | 6 #include <ostream> |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 #include <stdlib.h> | 8 #include <stdlib.h> |
| 9 | 9 |
| 10 #include "base/at_exit.h" | 10 #include "base/at_exit.h" |
| 11 #include "base/bind.h" | 11 #include "base/bind.h" |
| 12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/string_number_conversions.h" | 14 #include "base/string_number_conversions.h" |
| 15 #include "base/time.h" | 15 #include "base/time.h" |
| 16 #include "media/base/video_frame.h" | 16 #include "media/base/video_frame.h" |
| 17 #include "media/tools/shader_bench/cpu_color_painter.h" | 17 #include "media/tools/shader_bench/cpu_color_painter.h" |
| 18 #include "media/tools/shader_bench/gpu_color_painter.h" | 18 #include "media/tools/shader_bench/gpu_color_painter.h" |
| 19 #include "media/tools/shader_bench/gpu_color_painter_exp.h" | |
| 20 #include "media/tools/shader_bench/painter.h" | 19 #include "media/tools/shader_bench/painter.h" |
| 21 #include "media/tools/shader_bench/window.h" | 20 #include "media/tools/shader_bench/window.h" |
| 22 #include "ui/gfx/gl/gl_bindings.h" | 21 #include "ui/gfx/gl/gl_bindings.h" |
| 23 #include "ui/gfx/gl/gl_context.h" | 22 #include "ui/gfx/gl/gl_context.h" |
| 24 #include "ui/gfx/gl/gl_implementation.h" | 23 #include "ui/gfx/gl/gl_implementation.h" |
| 25 #include "ui/gfx/gl/gl_surface.h" | 24 #include "ui/gfx/gl/gl_surface.h" |
| 26 #include "ui/gfx/native_widget_types.h" | 25 #include "ui/gfx/native_widget_types.h" |
| 27 | 26 |
| 28 #if defined(TOOLKIT_GTK) | 27 #if defined(TOOLKIT_GTK) |
| 29 #include <gtk/gtk.h> | 28 #include <gtk/gtk.h> |
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| 142 context->SetSwapInterval(0); | 141 context->SetSwapInterval(0); |
| 143 | 142 |
| 144 // Initialize and name GPU painters. | 143 // Initialize and name GPU painters. |
| 145 static const int kNumPainters = 3; | 144 static const int kNumPainters = 3; |
| 146 static const struct { | 145 static const struct { |
| 147 const char* name; | 146 const char* name; |
| 148 GPUPainter* painter; | 147 GPUPainter* painter; |
| 149 } painters[] = { | 148 } painters[] = { |
| 150 { "CPU CSC + GPU Render", new CPUColorPainter() }, | 149 { "CPU CSC + GPU Render", new CPUColorPainter() }, |
| 151 { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, | 150 { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, |
| 152 { "GPU CSC/Render (experimental)", new GPUColorRGBALumHackPainter() }, | |
| 153 }; | 151 }; |
| 154 | 152 |
| 155 // Run GPU painter tests. | 153 // Run GPU painter tests. |
| 156 for (int i = 0; i < kNumPainters; i++) { | 154 for (int i = 0; i < kNumPainters; i++) { |
| 157 scoped_ptr<GPUPainter> painter(painters[i].painter); | 155 scoped_ptr<GPUPainter> painter(painters[i].painter); |
| 158 painter->LoadFrames(&frames); | 156 painter->LoadFrames(&frames); |
| 159 painter->SetGLContext(surface, context); | 157 painter->SetGLContext(surface, context); |
| 160 painter->Initialize(width, height); | 158 painter->Initialize(width, height); |
| 161 printf("Running %s tests...", painters[i].name); | 159 printf("Running %s tests...", painters[i].name); |
| 162 RunTest(window.get(), painter.get()); | 160 RunTest(window.get(), painter.get()); |
| 163 } | 161 } |
| 164 | 162 |
| 165 return 0; | 163 return 0; |
| 166 } | 164 } |
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