Chromium Code Reviews| Index: ui/base/resource/resource_bundle_mac.mm |
| diff --git a/ui/base/resource/resource_bundle_mac.mm b/ui/base/resource/resource_bundle_mac.mm |
| index 5ace3deda3d70794c05027d3ac29cec8542dcd0e..6e4002d0ff8f774400046d8ebf86da41cc17a24c 100644 |
| --- a/ui/base/resource/resource_bundle_mac.mm |
| +++ b/ui/base/resource/resource_bundle_mac.mm |
| @@ -44,8 +44,18 @@ FilePath GetResourcesPakFilePath(NSString* name, NSString* mac_locale) { |
| void ResourceBundle::LoadCommonResources() { |
| AddDataPack(GetResourcesPakFilePath(@"chrome", nil)); |
| - if (base::mac::IsOSLionOrLater()) |
| + AddDataPack(GetResourcesPakFilePath(@"theme_resources_standard", nil)); |
| + AddDataPack(GetResourcesPakFilePath(@"ui_resources_standard", nil)); |
| + |
| + // On Windows and ChromeOS we load either the 1x resource or the 2x resource. |
|
Nico
2012/04/23 15:51:25
How do you handle the case of a highdpi monitor be
|
| + // On Mac we load both and let the UI framework decide which one to use. |
| +#if defined(ENABLE_HIDPI) |
| + if (base::mac::IsOSLionOrLater()) { |
| AddDataPack(GetResourcesPakFilePath(@"theme_resources_2x", nil)); |
| + AddDataPack(GetResourcesPakFilePath(@"theme_resources_standard_2x", nil)); |
| + AddDataPack(GetResourcesPakFilePath(@"ui_resources_standard_2x", nil)); |
| + } |
| +#endif |
| } |
| // static |