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Unified Diff: chrome/renderer/render_thread.cc

Issue 100222: POSIX: Don't allow onunload handlers to hang a renderer forever. (Closed)
Patch Set: Created 11 years, 8 months ago
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Index: chrome/renderer/render_thread.cc
diff --git a/chrome/renderer/render_thread.cc b/chrome/renderer/render_thread.cc
index e372c2b3a5806b755e9cda2bc001e548998f81ff..0d14b09f0f35a2e03808a798b06f66ab3167ed67 100644
--- a/chrome/renderer/render_thread.cc
+++ b/chrome/renderer/render_thread.cc
@@ -102,6 +102,28 @@ static WebAppCacheContext* CreateAppCacheContextForRenderer() {
return new AppCacheContextImpl(RenderThread::current());
}
+#if defined(OS_POSIX)
+class SuicideOnChannelErrorFilter : public IPC::ChannelProxy::MessageFilter {
Evan Stade 2009/04/30 21:40:43 lol at this name
+ void OnChannelError() {
+ // On POSIX, at least, one can install an unload handler which loops
+ // forever and leave behind a renderer process which eats 100% CPU forever.
+ //
+ // This is because the terminate signals (ViewMsg_ShouldClose and the error
+ // from the IPC channel) are routed to the main message loop but never
+ // processed (because that message loop is stuck in V8).
+ //
+ // One could make the browser SIGKILL the renderers, but that leaves open a
+ // large window where a browser failure (or a user, manually terminating
+ // the browser because "it's stuck") will leave behind a process eating all
+ // the CPU.
+ //
+ // So, we install a filter on the channel so that we can process this event
+ // here and kill the process.
+ exit(0);
+ }
+};
+#endif
+
void RenderThread::Init() {
#if defined(OS_WIN)
// If you are running plugins in this thread you need COM active but in
@@ -123,6 +145,10 @@ void RenderThread::Init() {
WebAppCacheContext::SetFactory(CreateAppCacheContextForRenderer);
devtools_agent_filter_ = new DevToolsAgentFilter();
AddFilter(devtools_agent_filter_.get());
+
+#if defined(OS_POSIX)
+ AddFilter(new SuicideOnChannelErrorFilter);
+#endif
}
void RenderThread::CleanUp() {
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